[unity] BoneFollower find bone on initialization.

This commit is contained in:
pharan 2016-12-26 11:31:13 +08:00
parent 0279c3a391
commit 68fb6e78ae

View File

@ -85,6 +85,9 @@ namespace Spine.Unity {
skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
skeletonRenderer.OnRebuild += HandleRebuildRenderer;
if (!string.IsNullOrEmpty(boneName))
bone = skeletonRenderer.skeleton.FindBone(boneName);
#if UNITY_EDITOR
if (Application.isEditor)
LateUpdate();