[godot] Don't bail out if a player is found by SpineAnimationTrack

This commit is contained in:
Mario Zechner 2022-07-20 17:35:09 +02:00
parent 25c57766e8
commit 6f2519b2bb

View File

@ -122,7 +122,6 @@ void SpineAnimationTrack::setup_animation_player() {
if (!sprite) return;
if (!sprite->get_skeleton_data_res().is_valid() || !sprite->get_skeleton_data_res()->is_skeleton_data_loaded()) return;
AnimationPlayer *animation_player = find_animation_player();
if (animation_player) return;
// If we don't have a track index yet, find the highest track number used
// by existing tracks.