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https://github.com/EsotericSoftware/spine-runtimes.git
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[ue4][cpp] Fix TextureFilter name conflict in UE4 unity builds
We renamed TextureFilter to SpineTextureFilter in UE4 builds to resolve the name collision with UE4's TextureFilter.
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@ -48,7 +48,15 @@ namespace spine {
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Format_RGBA8888
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Format_RGBA8888
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};
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};
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enum TextureFilter {
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// Our TextureFilter collides with UE4's TextureFilter in unity builds. We rename
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// TextureFilter to SpineTextureFilter in UE4.
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#ifdef SPINE_UE4
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#define TEXTURE_FILTER_ENUM SpineTextureFilter
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#else
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#define TEXTURE_FILTER_ENUM TextureFilter
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#endif
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enum TEXTURE_FILTER_ENUM {
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TextureFilter_Unknown,
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TextureFilter_Unknown,
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TextureFilter_Nearest,
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TextureFilter_Nearest,
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TextureFilter_Linear,
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TextureFilter_Linear,
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@ -70,8 +78,8 @@ namespace spine {
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String name;
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String name;
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String texturePath;
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String texturePath;
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Format format;
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Format format;
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TextureFilter minFilter;
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SpineTextureFilter minFilter;
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TextureFilter magFilter;
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SpineTextureFilter magFilter;
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TextureWrap uWrap;
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TextureWrap uWrap;
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TextureWrap vWrap;
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TextureWrap vWrap;
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int width, height;
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int width, height;
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@ -30,10 +30,6 @@
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#ifndef Spine_SequenceTimeline_h
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#ifndef Spine_SequenceTimeline_h
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#define Spine_SequenceTimeline_h
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#define Spine_SequenceTimeline_h
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#ifdef SPINE_UE4
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#include "SpinePluginPrivatePCH.h"
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#endif
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#include <spine/Timeline.h>
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#include <spine/Timeline.h>
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#include <spine/Sequence.h>
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#include <spine/Sequence.h>
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@ -268,8 +268,8 @@ void Atlas::load(const char *begin, int length, const char *dir, bool createText
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} else if (entry[0].equals("format")) {
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} else if (entry[0].equals("format")) {
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page->format = (Format) indexOf(formatNames, 8, &entry[1]);
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page->format = (Format) indexOf(formatNames, 8, &entry[1]);
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} else if (entry[0].equals("filter")) {
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} else if (entry[0].equals("filter")) {
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page->minFilter = (TextureFilter) indexOf(textureFilterNames, 8, &entry[1]);
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page->minFilter = (TEXTURE_FILTER_ENUM) indexOf(textureFilterNames, 8, &entry[1]);
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page->magFilter = (TextureFilter) indexOf(textureFilterNames, 8, &entry[2]);
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page->magFilter = (TEXTURE_FILTER_ENUM) indexOf(textureFilterNames, 8, &entry[2]);
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} else if (entry[0].equals("repeat")) {
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} else if (entry[0].equals("repeat")) {
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page->uWrap = TextureWrap_ClampToEdge;
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page->uWrap = TextureWrap_ClampToEdge;
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page->vWrap = TextureWrap_ClampToEdge;
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page->vWrap = TextureWrap_ClampToEdge;
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@ -15,7 +15,8 @@ namespace UnrealBuildTool.Rules
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
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PublicDefinitions.Add("SPINE_UE4");
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}
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}
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}
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}
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}
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}
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