Merge branch '3.8' into 3.9-beta

This commit is contained in:
Harald Csaszar 2020-01-17 14:58:16 +01:00
commit 729f9b7cec

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@ -20,6 +20,10 @@ spine-unity supports all Spine features.
Unity's physics components do not support dynamically assigned vertices so they cannot be used to mirror bone-weighted and deformed BoundingBoxAttachments. However, BoundingBoxAttachment vertices at runtime will still deform correctly and can be used to perform manual hit detection. Unity's physics components do not support dynamically assigned vertices so they cannot be used to mirror bone-weighted and deformed BoundingBoxAttachments. However, BoundingBoxAttachment vertices at runtime will still deform correctly and can be used to perform manual hit detection.
## Unity version
spine-unity is compatible with Unity 2017.1-2019.3.
## Usage ## Usage
### [Please see the spine-unity guide for full documentation](http://esotericsoftware.com/spine-unity). ### [Please see the spine-unity guide for full documentation](http://esotericsoftware.com/spine-unity).