[unity] Fixed SkeletonRenderTexture ignoring Sorting Order and Sorting Layer ID. Closes #2137.

This commit is contained in:
Harald Csaszar 2022-08-18 11:42:56 +02:00
parent 90c4569596
commit 740e4d4164

View File

@ -79,6 +79,9 @@ namespace Spine.Unity.Examples {
quadMeshRenderer = quad.GetComponent<MeshRenderer>();
quadMeshFilter = quad.GetComponent<MeshFilter>();
quadMeshRenderer.sortingOrder = meshRenderer.sortingOrder;
quadMeshRenderer.sortingLayerID = meshRenderer.sortingLayerID;
quadMesh = new Mesh();
quadMesh.MarkDynamic();
quadMesh.name = "RenderTexture Quad";