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[unity] Fixed SkeletonRenderTexture ignoring Sorting Order and Sorting Layer ID. Closes #2137.
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@ -79,6 +79,9 @@ namespace Spine.Unity.Examples {
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quadMeshRenderer = quad.GetComponent<MeshRenderer>();
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quadMeshRenderer = quad.GetComponent<MeshRenderer>();
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quadMeshFilter = quad.GetComponent<MeshFilter>();
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quadMeshFilter = quad.GetComponent<MeshFilter>();
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quadMeshRenderer.sortingOrder = meshRenderer.sortingOrder;
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quadMeshRenderer.sortingLayerID = meshRenderer.sortingLayerID;
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quadMesh = new Mesh();
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quadMesh = new Mesh();
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quadMesh.MarkDynamic();
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quadMesh.MarkDynamic();
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quadMesh.name = "RenderTexture Quad";
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quadMesh.name = "RenderTexture Quad";
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