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[csharp] Ported AnimationState change
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@ -176,7 +176,7 @@ namespace Spine {
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float mix = current.alpha;
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float mix = current.alpha;
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if (current.mixingFrom != null)
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if (current.mixingFrom != null)
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mix *= ApplyMixingFrom(current, skeleton);
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mix *= ApplyMixingFrom(current, skeleton);
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else if (current.trackTime >= current.trackEnd) //
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else if (current.trackTime >= current.trackEnd && current.next == null) //
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mix = 0; // Set to setup pose the last time the entry will be applied.
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mix = 0; // Set to setup pose the last time the entry will be applied.
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// Apply current entry.
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// Apply current entry.
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