This commit is contained in:
Mario Zechner 2023-02-02 15:38:05 +01:00
commit 924a3483df

View File

@ -115,7 +115,7 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
texture = (SDL_Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
texture = (SDL_Texture *) mesh->getRegion()->rendererObject;
verticesCount = mesh->getWorldVerticesLength() >> 1;
uvs = &mesh->getUVs();
indices = &mesh->getTriangles();