mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-11 09:38:44 +08:00
Merge pull request #387 from Fenrisul/master
Added TK2D support directly to spine-unity runtime
This commit is contained in:
commit
98f9c6a574
@ -55,6 +55,10 @@ public class SkeletonDataAssetInspector : Editor {
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private SerializedProperty atlasAssets, skeletonJSON, scale, fromAnimation, toAnimation, duration, defaultMix, controller;
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#if SPINE_TK2D
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private SerializedProperty spriteCollection;
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#endif
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private bool m_initialized = false;
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private SkeletonDataAsset m_skeletonDataAsset;
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private SkeletonData m_skeletonData;
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@ -76,6 +80,9 @@ public class SkeletonDataAssetInspector : Editor {
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duration = serializedObject.FindProperty("duration");
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defaultMix = serializedObject.FindProperty("defaultMix");
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controller = serializedObject.FindProperty("controller");
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#if SPINE_TK2D
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spriteCollection = serializedObject.FindProperty("spriteCollection");
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#endif
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m_skeletonDataAsset = (SkeletonDataAsset)target;
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m_skeletonDataAssetGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_skeletonDataAsset));
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@ -107,7 +114,14 @@ public class SkeletonDataAssetInspector : Editor {
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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#if !SPINE_TK2D
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EditorGUILayout.PropertyField(atlasAssets, true);
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#else
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EditorGUI.BeginDisabledGroup(spriteCollection.objectReferenceValue != null);
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EditorGUILayout.PropertyField(atlasAssets, true);
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.PropertyField(spriteCollection, true);
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#endif
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EditorGUILayout.PropertyField(skeletonJSON);
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EditorGUILayout.PropertyField(scale);
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if (EditorGUI.EndChangeCheck()) {
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@ -154,11 +154,15 @@ public class SpineEditorUtilities : AssetPostprocessor {
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public static string defaultShader = "Spine/Skeleton";
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public static bool initialized;
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const string DEFAULT_MIX_KEY = "SPINE_DEFAULT_MIX";
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static SpineEditorUtilities () {
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Initialize();
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}
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static void Initialize () {
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defaultMix = EditorPrefs.GetFloat(DEFAULT_MIX_KEY, 0.2f);
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DirectoryInfo rootDir = new DirectoryInfo(Application.dataPath);
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FileInfo[] files = rootDir.GetFiles("SpineEditorUtilities.cs", SearchOption.AllDirectories);
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editorPath = Path.GetDirectoryName(files[0].FullName.Replace("\\", "/").Replace(Application.dataPath, "Assets"));
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@ -375,7 +379,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
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Selection.activeObject = null;
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skeletonDataAsset.Reset();
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string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(skeletonDataAsset));
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string lastHash = EditorPrefs.GetString(guid + "_hash");
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@ -828,7 +832,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
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public static SkeletonAnimator InstantiateSkeletonAnimator (SkeletonDataAsset skeletonDataAsset, Skin skin = null) {
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GameObject go = new GameObject(skeletonDataAsset.name.Replace("_SkeletonData", ""), typeof(MeshFilter), typeof(MeshRenderer), typeof(Animator), typeof(SkeletonAnimator));
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if(skeletonDataAsset.controller == null){
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if (skeletonDataAsset.controller == null) {
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SkeletonBaker.GenerateMecanimAnimationClips(skeletonDataAsset);
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}
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@ -878,4 +882,79 @@ public class SpineEditorUtilities : AssetPostprocessor {
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return anim;
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}
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static bool preferencesLoaded = false;
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[PreferenceItem("Spine")]
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static void PreferencesGUI () {
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if (!preferencesLoaded) {
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preferencesLoaded = true;
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defaultMix = EditorPrefs.GetFloat(DEFAULT_MIX_KEY, 0.2f);
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}
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EditorGUI.BeginChangeCheck();
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defaultMix = EditorGUILayout.FloatField("Default Mix", defaultMix);
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if (EditorGUI.EndChangeCheck())
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EditorPrefs.SetFloat(DEFAULT_MIX_KEY, defaultMix);
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GUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel("TK2D");
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if (GUILayout.Button("Enable", GUILayout.Width(64)))
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EnableTK2D();
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if (GUILayout.Button("Disable", GUILayout.Width(64)))
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DisableTK2D();
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GUILayout.EndHorizontal();
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}
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//TK2D Support
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const string SPINE_TK2D_DEFINE = "SPINE_TK2D";
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static void EnableTK2D () {
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bool added = false;
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foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {
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string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
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if (!defines.Contains(SPINE_TK2D_DEFINE)) {
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added = true;
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if (defines.EndsWith(";"))
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defines = defines + SPINE_TK2D_DEFINE;
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else
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defines = defines + ";" + SPINE_TK2D_DEFINE;
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PlayerSettings.SetScriptingDefineSymbolsForGroup(group, defines);
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}
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}
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if (added) {
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Debug.LogWarning("Setting Scripting Define Symbol " + SPINE_TK2D_DEFINE);
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} else {
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Debug.LogWarning("Already Set Scripting Define Symbol " + SPINE_TK2D_DEFINE);
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}
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}
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static void DisableTK2D () {
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bool removed = false;
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foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {
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string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
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if (defines.Contains(SPINE_TK2D_DEFINE)) {
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removed = true;
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if (defines.Contains(SPINE_TK2D_DEFINE + ";"))
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defines = defines.Replace(SPINE_TK2D_DEFINE + ";", "");
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else
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defines = defines.Replace(SPINE_TK2D_DEFINE, "");
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PlayerSettings.SetScriptingDefineSymbolsForGroup(group, defines);
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}
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}
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if (removed) {
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Debug.LogWarning("Removing Scripting Define Symbol " + SPINE_TK2D_DEFINE);
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} else {
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Debug.LogWarning("Already Removed Scripting Define Symbol " + SPINE_TK2D_DEFINE);
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}
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}
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}
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@ -36,6 +36,9 @@ using Spine;
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public class SkeletonDataAsset : ScriptableObject {
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public AtlasAsset[] atlasAssets;
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#if SPINE_TK2D
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public tk2dSpriteCollectionData spriteCollection;
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#endif
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public TextAsset skeletonJSON;
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public float scale = 1;
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public String[] fromAnimation;
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@ -67,12 +70,17 @@ public class SkeletonDataAsset : ScriptableObject {
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return null;
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}
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#if !SPINE_TK2D
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if (atlasAssets.Length == 0) {
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Reset();
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return null;
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}
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#else
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if (atlasAssets.Length == 0 && spriteCollection == null) {
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Reset();
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return null;
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}
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#endif
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Atlas[] atlasArr = new Atlas[atlasAssets.Length];
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for (int i = 0; i < atlasAssets.Length; i++) {
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@ -90,8 +98,28 @@ public class SkeletonDataAsset : ScriptableObject {
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if (skeletonData != null)
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return skeletonData;
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SkeletonJson json = new SkeletonJson(atlasArr);
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SkeletonJson json;
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#if !SPINE_TK2D
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json = new SkeletonJson(atlasArr);
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json.Scale = scale;
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#else
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if (spriteCollection != null) {
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json = new SkeletonJson(new SpriteCollectionAttachmentLoader(spriteCollection));
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json.Scale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale) * 100f;
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} else {
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if (atlasArr.Length == 0) {
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Reset();
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if (!quiet)
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Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
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return null;
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}
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json = new SkeletonJson(atlasArr);
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json.Scale = scale;
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}
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#endif
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try {
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skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
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} catch (Exception ex) {
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@ -205,7 +205,11 @@ public class SkeletonRenderer : MonoBehaviour {
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}
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// Populate submesh when material changes.
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#if !SPINE_TK2D
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Material material = (Material)((AtlasRegion)rendererObject).page.rendererObject;
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#else
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Material material = (rendererObject.GetType() == typeof(Material)) ? (Material)rendererObject : (Material)((AtlasRegion)rendererObject).page.rendererObject;
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#endif
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if ((lastMaterial != material && lastMaterial != null) || submeshSeparatorSlots.Contains(slot)) {
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AddSubmesh(lastMaterial, submeshStartSlotIndex, i, submeshTriangleCount, submeshFirstVertex, false);
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@ -0,0 +1,164 @@
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if SPINE_TK2D
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using System;
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using UnityEngine;
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using Spine;
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// TODO: handle TPackerCW flip mode (probably not swap uv horizontaly)
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public class SpriteCollectionAttachmentLoader : AttachmentLoader {
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private tk2dSpriteCollectionData sprites;
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private float u, v, u2, v2;
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private bool regionRotated;
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private float regionOriginalWidth, regionOriginalHeight;
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private float regionWidth, regionHeight;
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private float regionOffsetX, regionOffsetY;
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private Material material;
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public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) {
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if (sprites == null)
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throw new ArgumentNullException("sprites cannot be null.");
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this.sprites = sprites;
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}
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private void ProcessSpriteDefinition (String name) {
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// Strip folder names.
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int index = name.LastIndexOfAny(new char[] {'/', '\\'});
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if (index != -1)
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name = name.Substring(index + 1);
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tk2dSpriteDefinition def = sprites.inst.GetSpriteDefinition(name);
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if (def == null) {
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Debug.Log("Sprite not found in atlas: " + name, sprites);
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throw new Exception("Sprite not found in atlas: " + name);
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}
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if (def.complexGeometry)
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throw new NotImplementedException("Complex geometry is not supported: " + name);
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if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW)
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throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name);
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Vector2 minTexCoords = Vector2.one, maxTexCoords = Vector2.zero;
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for (int i = 0; i < def.uvs.Length; ++i) {
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Vector2 uv = def.uvs[i];
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minTexCoords = Vector2.Min(minTexCoords, uv);
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maxTexCoords = Vector2.Max(maxTexCoords, uv);
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}
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regionRotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d;
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if (regionRotated) {
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float temp = minTexCoords.x;
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minTexCoords.x = maxTexCoords.x;
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maxTexCoords.x = temp;
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}
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u = minTexCoords.x;
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v = maxTexCoords.y;
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u2 = maxTexCoords.x;
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v2 = minTexCoords.y;
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regionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x);
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regionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y);
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regionWidth = (int)(def.boundsData[1].x / def.texelSize.x);
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regionHeight = (int)(def.boundsData[1].y / def.texelSize.y);
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float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2;
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float x1 = def.boundsData[0].x - def.boundsData[1].x / 2;
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regionOffsetX = (int)((x1 - x0) / def.texelSize.x);
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float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2;
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float y1 = def.boundsData[0].y - def.boundsData[1].y / 2;
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regionOffsetY = (int)((y1 - y0) / def.texelSize.y);
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material = def.materialInst;
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}
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public RegionAttachment NewRegionAttachment (Skin skin, String name, String path) {
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ProcessSpriteDefinition(path);
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RegionAttachment region = new RegionAttachment(name);
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region.Path = path;
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region.RendererObject = material;
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region.SetUVs(u, v, u2, v2, regionRotated);
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region.RegionOriginalWidth = regionOriginalWidth;
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region.RegionOriginalHeight = regionOriginalHeight;
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region.RegionWidth = regionWidth;
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region.RegionHeight = regionHeight;
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region.RegionOffsetX = regionOffsetX;
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region.RegionOffsetY = regionOffsetY;
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return region;
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}
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public MeshAttachment NewMeshAttachment (Skin skin, String name, String path) {
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ProcessSpriteDefinition(path);
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MeshAttachment mesh = new MeshAttachment(name);
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mesh.Path = path;
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mesh.RendererObject = material;
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mesh.RegionU = u;
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mesh.RegionV = v;
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mesh.RegionU2 = u2;
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mesh.RegionV2 = v2;
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mesh.RegionRotate = regionRotated;
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mesh.RegionOriginalWidth = regionOriginalWidth;
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mesh.RegionOriginalHeight = regionOriginalHeight;
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mesh.RegionWidth = regionWidth;
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mesh.RegionHeight = regionHeight;
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mesh.RegionOffsetX = regionOffsetX;
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mesh.RegionOffsetY = regionOffsetY;
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return mesh;
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}
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public SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, String name, String path) {
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ProcessSpriteDefinition(path);
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SkinnedMeshAttachment mesh = new SkinnedMeshAttachment(name);
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mesh.Path = path;
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mesh.RendererObject = material;
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mesh.RegionU = u;
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mesh.RegionV = v;
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mesh.RegionU2 = u2;
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mesh.RegionV2 = v2;
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mesh.RegionRotate = regionRotated;
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mesh.RegionOriginalWidth = regionOriginalWidth;
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mesh.RegionOriginalHeight = regionOriginalHeight;
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mesh.RegionWidth = regionWidth;
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mesh.RegionHeight = regionHeight;
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mesh.RegionOffsetX = regionOffsetX;
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mesh.RegionOffsetY = regionOffsetY;
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return mesh;
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}
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public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) {
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return new BoundingBoxAttachment(name);
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}
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}
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#endif
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 03238e4a73953c045a6cb289162532f3
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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