Debug mark for skeleton position.

This commit is contained in:
NathanSweet 2014-06-09 20:20:18 +02:00
parent da9de71fad
commit 9f87b95a67

View File

@ -85,6 +85,7 @@ public class SkeletonRendererDebug {
float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
shapes.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
}
shapes.x(skeletonX, skeletonY, 4 * scale);
}
if (drawRegionAttachments) {