[unity] Fixed version numbers at importer.

This commit is contained in:
Harald Csaszar 2019-06-03 16:18:09 +02:00
parent 5f95a5ddd9
commit b683781380

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@ -636,8 +636,8 @@ namespace Spine.Unity.Editor {
public const string SkeletonDataSuffix = "_SkeletonData";
public const string AtlasSuffix = "_Atlas";
static readonly int[][] compatibleBinaryVersions = { new[] { 3, 7, 0 } };
static readonly int[][] compatibleJsonVersions = { new[] { 3, 7, 0 }, new[] { 3, 6, 0 }, new[] { 3, 5, 0 } };
static readonly int[][] compatibleBinaryVersions = { new[] { 3, 8, 0 } };
static readonly int[][] compatibleJsonVersions = { new[] { 3, 8, 0 } };
//static bool isFixVersionRequired = false;
/// HACK: This list keeps the asset reference temporarily during importing.