[godot] Fix Windows template executable names.

This commit is contained in:
Mario Zechner 2023-01-26 10:16:12 +01:00
parent f6ed158e29
commit b836f65919

View File

@ -40,8 +40,8 @@ if [ "$platform" = "windows" ]; then
#generates windows_64_debug.exe and windows_64_release.exe
scons platform=windows tools=no target=template_release custom_modules="../spine_godot" --jobs=$cpus
scons platform=windows tools=no target=template_debug custom_modules="../spine_godot" --jobs=$cpus
cp bin/godot.windows.template_release.x86_64.exe bin/windows_64_release.exe
cp bin/godot.windows.template_debug.x86_64.exe bin/windows_64_debug.exe
cp bin/godot.windows.template_release.x86_64.exe bin/windows_release_x86_64.exe
cp bin/godot.windows.template_debug.x86_64.exe bin/windows_debug_x86_64.exe
elif [ "$platform" = "macos" ]; then
# --- macOS ---