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[godot] Fix Windows template executable names.
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@ -40,8 +40,8 @@ if [ "$platform" = "windows" ]; then
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#generates windows_64_debug.exe and windows_64_release.exe
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scons platform=windows tools=no target=template_release custom_modules="../spine_godot" --jobs=$cpus
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scons platform=windows tools=no target=template_debug custom_modules="../spine_godot" --jobs=$cpus
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cp bin/godot.windows.template_release.x86_64.exe bin/windows_64_release.exe
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cp bin/godot.windows.template_debug.x86_64.exe bin/windows_64_debug.exe
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cp bin/godot.windows.template_release.x86_64.exe bin/windows_release_x86_64.exe
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cp bin/godot.windows.template_debug.x86_64.exe bin/windows_debug_x86_64.exe
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elif [ "$platform" = "macos" ]; then
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# --- macOS ---
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