[godot] Fix v4 macOS template binary names.

This commit is contained in:
Mario Zechner 2023-01-26 09:55:45 +01:00
parent 4b16381cfa
commit f6ed158e29

View File

@ -58,8 +58,8 @@ elif [ "$platform" = "macos" ]; then
pushd bin
cp -r ../misc/dist/macos_template.app .
mkdir -p macos_template.app/Contents/MacOS
cp godot.macos.universal macos_template.app/Contents/MacOS/godot_macos_release.64
cp godot.macos.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.64
cp godot.macos.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
cp godot.macos.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
chmod +x macos_template.app/Contents/MacOS/godot_macos*
rm -rf macos.zip
zip -q -9 -r macos.zip macos_template.app