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[lua] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
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@ -428,6 +428,7 @@ function AnimationState:applyMixingFrom (to, skeleton, currentPose)
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local mix = 0
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local mix = 0
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if to.mixDuration == 0 then -- Single frame mix to undo mixingFrom changes.
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if to.mixDuration == 0 then -- Single frame mix to undo mixingFrom changes.
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mix = 1
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mix = 1
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currentPose = MixPose.setup
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else
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else
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mix = to.mixTime / to.mixDuration
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mix = to.mixTime / to.mixDuration
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if mix > 1 then mix = 1 end
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if mix > 1 then mix = 1 end
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