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[unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755.
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@ -104,7 +104,7 @@ half4 CombinedShapeLightFragment(VertexOutputSpriteURP2D input) : SV_Target
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#endif
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APPLY_EMISSION(pixel.rgb, input.texcoord)
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pixel = prepareLitPixelForOutput(pixel, input.vertexColor);
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COLORISE(pixel)
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return pixel;
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}
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