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@ -5,10 +5,10 @@ The spine-cocos2dx runtime provides functionality to load, manipulate and render
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## Setup
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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1. Place the contents of a cocos2d-x version 2.2.3 distribution into the `spine-cocos2dx/cocos2dx` directory.
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1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/example` directory. Build files are also provided for Android.
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1. Place the contents of a cocos2d-x version 2.2.3 distribution into the `spine-cocos2dx/2/cocos2dx` directory.
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1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/2/example` directory. Build files are also provided for Android.
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Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
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Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/2/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/2/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
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## Notes
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@ -16,4 +16,5 @@ Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-c
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## Examples
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[Simple example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/ExampleLayer.cpp#L18)
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[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/2/example/Classes/SpineboyExample.cpp)
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[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/2/example/Classes/GoblinsExample.cpp)
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@ -5,10 +5,10 @@ The spine-cocos2dx runtime provides functionality to load, manipulate and render
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## Setup
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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1. Place the contents of a cocos2d-x version 3.0 distribution into the `spine-cocos2dx/cocos2dx` directory.
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1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/example` directory. Build files are also provided for Android.
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1. Place the contents of a cocos2d-x version 3.0 distribution into the `spine-cocos2dx/3.0/cocos2dx` directory.
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1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/3.0/example` directory. Build files are also provided for Android.
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Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
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Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/3.0/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/3.0/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
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## Notes
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@ -16,4 +16,5 @@ Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-c
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## Examples
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[Simple example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/ExampleLayer.cpp#L18)
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[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.0/example/Classes/SpineboyExample.cpp)
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[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.0/example/Classes/GoblinsExample.cpp)
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@ -5,11 +5,11 @@ The spine-cocos2dx runtime provides functionality to load, manipulate and render
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## Setup
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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1. Place the contents of a cocos2d-x version 3.1 distribution into the `spine-cocos2dx/cocos2dx` directory.
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1. Run the `python download-deps.py` script in the `spine-cocos2dx/cocos2dx` directory.
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1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/example` directory. Build files are also provided for Android.
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1. Place the contents of a cocos2d-x version 3.1 distribution into the `spine-cocos2dx/3.1/cocos2dx` directory.
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1. Run the `python download-deps.py` script in the `spine-cocos2dx/3.1/cocos2dx` directory.
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1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/3.1/example` directory. Build files are also provided for Android.
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Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
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Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/3.1/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/3.1/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.
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## Notes
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@ -17,4 +17,5 @@ Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-c
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## Examples
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[Simple example](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/example/Classes/ExampleLayer.cpp#L18)
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[Spineboy](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.1/example/Classes/SpineboyExample.cpp)
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[Golbins](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-cocos2dx/3.1/example/Classes/GoblinsExample.cpp)
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