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@ -11,7 +11,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
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## Setup
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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1. Using Adobe Flash Builder 4.6, import the spine-as3 project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.
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1. Using [FDT](http://fdt.powerflasher.com/), import the spine-as3 project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.
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Alternatively, the contents of the `spine-as3/src` directory can be copied into your project.
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@ -11,7 +11,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
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## Setup
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1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
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1. Using Adobe Flash Builder 4.6, import the spine-as3 and spine-starling projects by choosing File -> Import -> Existing projects. For other IDEs you will need to create new projects and import the source.
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1. Using [FDT](http://fdt.powerflasher.com/), import the spine-as3 and spine-starling projects by choosing File -> Import -> Existing projects. For other IDEs you will need to create new projects and import the source.
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Alternatively, the contents of the `spine-as3/src` and `spine-starling/src` directories can be copied into your project.
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