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[unity] Fix wide property field labels.
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@ -1,4 +1,4 @@
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/******************************************************************************
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/******************************************************************************
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* Spine Runtimes Software License
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* Spine Runtimes Software License
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* Version 2.3
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* Version 2.3
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*
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*
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@ -46,7 +46,7 @@ namespace Spine.Unity.Editor {
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public static void PropertyFieldWideLabel (SerializedProperty property, GUIContent label = null, float minimumLabelWidth = 150) {
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public static void PropertyFieldWideLabel (SerializedProperty property, GUIContent label = null, float minimumLabelWidth = 150) {
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using (new EditorGUILayout.HorizontalScope()) {
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using (new EditorGUILayout.HorizontalScope()) {
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GUILayout.Label(label ?? new GUIContent(property.name, property.tooltip), GUILayout.MinWidth(minimumLabelWidth));
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GUILayout.Label(label ?? new GUIContent(property.displayName, property.tooltip), GUILayout.MinWidth(minimumLabelWidth));
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//GUILayout.FlexibleSpace();
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//GUILayout.FlexibleSpace();
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EditorGUILayout.PropertyField(property, GUIContent.none, true, GUILayout.MinWidth(100));
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EditorGUILayout.PropertyField(property, GUIContent.none, true, GUILayout.MinWidth(100));
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}
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}
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