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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[unity] Remove extra fields from default shaders.
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@ -8,7 +8,7 @@ Shader "Spine/Skeleton Tint" {
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Properties {
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Properties {
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_Color ("Tint Color", Color) = (1,1,1,1)
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_Color ("Tint Color", Color) = (1,1,1,1)
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_Black ("Black Point", Color) = (0,0,0,0)
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_Black ("Black Point", Color) = (0,0,0,0)
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_MainTex ("MainTex", 2D) = "black" {}
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[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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}
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}
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@ -1,7 +1,7 @@
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Shader "Spine/Skeleton" {
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Shader "Spine/Skeleton" {
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Properties {
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Properties {
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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_MainTex ("Texture to blend", 2D) = "black" {}
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[NoScaleOffset] _MainTex ("Texture to blend", 2D) = "black" {}
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}
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}
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// 2 texture stage GPUs
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// 2 texture stage GPUs
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SubShader {
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SubShader {
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@ -1,7 +1,7 @@
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Shader "Spine/Skeleton Lit" {
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Shader "Spine/Skeleton Lit" {
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Properties {
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Properties {
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
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_MainTex ("Texture to blend", 2D) = "black" {}
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[NoScaleOffset] _MainTex ("Texture to blend", 2D) = "black" {}
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}
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}
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// 2 texture stage GPUs
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// 2 texture stage GPUs
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SubShader {
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SubShader {
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