[unity] Remove extra fields from default shaders.

This commit is contained in:
pharan 2017-01-04 00:56:15 +08:00
parent 1246bf85c6
commit d83361e8f0
3 changed files with 3 additions and 3 deletions

View File

@ -8,7 +8,7 @@ Shader "Spine/Skeleton Tint" {
Properties { Properties {
_Color ("Tint Color", Color) = (1,1,1,1) _Color ("Tint Color", Color) = (1,1,1,1)
_Black ("Black Point", Color) = (0,0,0,0) _Black ("Black Point", Color) = (0,0,0,0)
_MainTex ("MainTex", 2D) = "black" {} [NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1 _Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
} }

View File

@ -1,7 +1,7 @@
Shader "Spine/Skeleton" { Shader "Spine/Skeleton" {
Properties { Properties {
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1 _Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
_MainTex ("Texture to blend", 2D) = "black" {} [NoScaleOffset] _MainTex ("Texture to blend", 2D) = "black" {}
} }
// 2 texture stage GPUs // 2 texture stage GPUs
SubShader { SubShader {

View File

@ -1,7 +1,7 @@
Shader "Spine/Skeleton Lit" { Shader "Spine/Skeleton Lit" {
Properties { Properties {
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1 _Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
_MainTex ("Texture to blend", 2D) = "black" {} [NoScaleOffset] _MainTex ("Texture to blend", 2D) = "black" {}
} }
// 2 texture stage GPUs // 2 texture stage GPUs
SubShader { SubShader {