mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-11 01:28:44 +08:00
[unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129.
This commit is contained in:
parent
2b28510acd
commit
d9c6e048a0
@ -1240,7 +1240,7 @@ namespace Spine.Unity.Editor {
|
||||
internal static readonly List<SkeletonComponentSpawnType> additionalSpawnTypes = new List<SkeletonComponentSpawnType>();
|
||||
|
||||
public static void TryInitializeSkeletonRendererSettings (SkeletonRenderer skeletonRenderer, Skin skin = null) {
|
||||
const string PMAShaderQuery = "Spine/Skeleton";
|
||||
const string PMAShaderQuery = "Spine/";
|
||||
const string TintBlackShaderQuery = "Tint Black";
|
||||
|
||||
if (skeletonRenderer == null) return;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user