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[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
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@ -4,7 +4,7 @@ using UnrealBuildTool;
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public class RuntimeMeshComponent : ModuleRules
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{
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public RuntimeMeshComponent(TargetInfo Target)
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public RuntimeMeshComponent(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("RuntimeMeshComponent/Private");
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PublicIncludePaths.Add("RuntimeMeshComponent/Public");
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@ -4,7 +4,7 @@ namespace UnrealBuildTool.Rules
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{
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public class RuntimeMeshComponentEditor : ModuleRules
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{
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public RuntimeMeshComponentEditor(TargetInfo Target)
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public RuntimeMeshComponentEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("RuntimeMeshComponentEditor/Private");
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PublicIncludePaths.Add("RuntimeMeshComponentEditor/Public");
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@ -5,21 +5,9 @@ using System.Collections.Generic;
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public class SpineUE4Target : TargetRules
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{
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public SpineUE4Target(TargetInfo Target)
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public SpineUE4Target(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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}
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//
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// TargetRules interface.
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//
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.AddRange( new string[] { "SpineUE4" } );
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ExtraModuleNames.AddRange(new string[] { "SpineUE4" });
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}
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}
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@ -5,21 +5,9 @@ using System.Collections.Generic;
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public class SpineUE4EditorTarget : TargetRules
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{
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public SpineUE4EditorTarget(TargetInfo Target)
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public SpineUE4EditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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}
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//
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// TargetRules interface.
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//
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.AddRange( new string[] { "SpineUE4" } );
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ExtraModuleNames.AddRange(new string[] { "SpineUE4" });
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}
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}
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@ -1,6 +1,6 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "4.16",
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"EngineAssociation": "4.17",
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"Category": "",
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"Description": "",
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"Modules": [
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