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[unity] Fix SkeletonUtility ignore logic.
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@ -224,7 +224,7 @@ namespace Spine.Unity {
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var utilityBones = this.utilityBones;
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var utilityBones = this.utilityBones;
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for (int i = 0, n = utilityBones.Count; i < n; i++) {
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for (int i = 0, n = utilityBones.Count; i < n; i++) {
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var b = utilityBones[i];
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var b = utilityBones[i];
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if (b.bone == null) return;
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if (b.bone == null) continue;
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hasTransformBones |= (b.mode == SkeletonUtilityBone.Mode.Override);
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hasTransformBones |= (b.mode == SkeletonUtilityBone.Mode.Override);
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hasUtilityConstraints |= constraintTargets.Contains(b.bone);
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hasUtilityConstraints |= constraintTargets.Contains(b.bone);
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}
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}
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