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[unity] Minor: formatting whitespace issue fixed of last commit.
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@ -136,7 +136,7 @@ namespace Spine.Unity.Examples {
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}
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void OnDestroy () {
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for (int i = 0; i < 2; ++i) {
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for (int i = 0; i < 2; ++i) {
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Mesh mesh = doubleBufferedMesh.GetNext();
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#if UNITY_EDITOR
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if (Application.isEditor && !Application.isPlaying)
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