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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[cpp][flutter] Fix formatting.
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commit
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@ -37,7 +37,7 @@ using namespace spine;
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struct Block {
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int size;
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int allocated;
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uint8_t* memory;
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uint8_t *memory;
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int free() {
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return size - allocated;
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@ -47,14 +47,14 @@ struct Block {
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return free() >= numBytes;
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}
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uint8_t* allocate(int numBytes) {
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uint8_t *allocate(int numBytes) {
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uint8_t *ptr = memory + allocated;
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allocated += numBytes;
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return ptr;
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}
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};
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class BlockAllocator : public SpineObject{
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class BlockAllocator : public SpineObject {
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int initialBlockSize;
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Vector<Block> blocks;
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@ -77,7 +77,7 @@ public:
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template<typename T>
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T *allocate(size_t num) {
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return (T *) _allocate((int)(sizeof(T) * num));
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return (T *) _allocate((int) (sizeof(T) * num));
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}
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void compress() {
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@ -89,6 +89,7 @@ public:
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blocks.clear();
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blocks.add(newBlock(totalSize));
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}
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private:
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void *_allocate(int numBytes) {
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// 16-byte align allocations
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@ -656,7 +657,7 @@ void spine_skeleton_drawable_dispose(spine_skeleton_drawable drawable) {
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SpineExtension::free(drawable, __FILE__, __LINE__);
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}
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static _spine_render_command *batch_sub_commands(BlockAllocator &allocator, Vector<_spine_render_command*> &commands, int first, int last, int numVertices, int numIndices) {
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static _spine_render_command *batch_sub_commands(BlockAllocator &allocator, Vector<_spine_render_command *> &commands, int first, int last, int numVertices, int numIndices) {
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_spine_render_command *batched = spine_render_command_create(allocator, numVertices, numIndices, commands[first]->blendMode, commands[first]->atlasPage);
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float *positions = batched->positions;
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float *uvs = batched->uvs;
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@ -679,7 +680,7 @@ static _spine_render_command *batch_sub_commands(BlockAllocator &allocator, Vect
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return batched;
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}
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static _spine_render_command *batch_commands(BlockAllocator &allocator, Vector<_spine_render_command*> &commands) {
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static _spine_render_command *batch_commands(BlockAllocator &allocator, Vector<_spine_render_command *> &commands) {
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if (commands.size() == 0) return nullptr;
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_spine_render_command *root = nullptr;
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@ -1472,7 +1473,7 @@ spine_path_constraint spine_skeleton_find_path_constraint(spine_skeleton skeleto
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}
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spine_bounds spine_skeleton_get_bounds(spine_skeleton skeleton) {
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_spine_bounds *bounds = (_spine_bounds*)malloc(sizeof(_spine_bounds));
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_spine_bounds *bounds = (_spine_bounds *) malloc(sizeof(_spine_bounds));
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if (skeleton == nullptr) return (spine_bounds) bounds;
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Skeleton *_skeleton = (Skeleton *) skeleton;
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Vector<float> vertices;
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