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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
[cpp][flutter] Fix formatting.
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ba71af746b
commit
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@ -1255,7 +1255,7 @@ Animation *SkeletonBinary::readAnimation(const String &name, DataInput *input, S
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switch (timelineType) {
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case ATTACHMENT_DEFORM: {
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VertexAttachment *attachment = static_cast<VertexAttachment *>(baseAttachment);
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VertexAttachment *attachment = static_cast<VertexAttachment *>(baseAttachment);
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bool weighted = attachment->_bones.size() > 0;
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Vector<float> &vertices = attachment->_vertices;
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int deformLength = weighted ? (int) vertices.size() / 3 * 2 : (int) vertices.size();
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@ -37,7 +37,7 @@ using namespace spine;
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struct Block {
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int size;
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int allocated;
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uint8_t* memory;
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uint8_t *memory;
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int free() {
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return size - allocated;
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@ -47,14 +47,14 @@ struct Block {
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return free() >= numBytes;
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}
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uint8_t* allocate(int numBytes) {
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uint8_t *allocate(int numBytes) {
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uint8_t *ptr = memory + allocated;
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allocated += numBytes;
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return ptr;
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}
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};
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class BlockAllocator : public SpineObject{
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class BlockAllocator : public SpineObject {
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int initialBlockSize;
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Vector<Block> blocks;
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@ -64,9 +64,9 @@ public:
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}
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~BlockAllocator() {
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for (int i = 0; i < blocks.size(); i++) {
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SpineExtension::free(blocks[i].memory, __FILE__, __LINE__);
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}
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for (int i = 0; i < blocks.size(); i++) {
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SpineExtension::free(blocks[i].memory, __FILE__, __LINE__);
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}
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}
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Block newBlock(int numBytes) {
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@ -77,7 +77,7 @@ public:
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template<typename T>
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T *allocate(size_t num) {
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return (T *) _allocate((int)(sizeof(T) * num));
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return (T *) _allocate((int) (sizeof(T) * num));
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}
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void compress() {
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@ -89,17 +89,18 @@ public:
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blocks.clear();
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blocks.add(newBlock(totalSize));
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}
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private:
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void *_allocate(int numBytes) {
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// 16-byte align allocations
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int alignedNumBytes = numBytes + (numBytes % 16 != 0 ? 16 - (numBytes % 16) : 0);
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Block *block = &blocks[blocks.size() - 1];
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if (!block->canFit(alignedNumBytes)) {
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blocks.add(newBlock(MathUtil::max(initialBlockSize, alignedNumBytes)));
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block = &blocks[blocks.size() - 1];
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}
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return block->allocate(alignedNumBytes);
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}
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void *_allocate(int numBytes) {
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// 16-byte align allocations
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int alignedNumBytes = numBytes + (numBytes % 16 != 0 ? 16 - (numBytes % 16) : 0);
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Block *block = &blocks[blocks.size() - 1];
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if (!block->canFit(alignedNumBytes)) {
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blocks.add(newBlock(MathUtil::max(initialBlockSize, alignedNumBytes)));
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block = &blocks[blocks.size() - 1];
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}
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return block->allocate(alignedNumBytes);
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}
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};
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struct AnimationStateEvent {
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@ -187,19 +188,19 @@ static SpineExtension *defaultExtension = nullptr;
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static DebugExtension *debugExtension = nullptr;
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static void initExtensions() {
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if (defaultExtension == nullptr) {
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defaultExtension = new DefaultSpineExtension();
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debugExtension = new DebugExtension(defaultExtension);
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}
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if (defaultExtension == nullptr) {
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defaultExtension = new DefaultSpineExtension();
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debugExtension = new DebugExtension(defaultExtension);
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}
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}
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spine::SpineExtension *spine::getDefaultExtension() {
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initExtensions();
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initExtensions();
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return defaultExtension;
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}
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void spine_enable_debug_extension(int32_t enable) {
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initExtensions();
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initExtensions();
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SpineExtension::setInstance(enable ? debugExtension : defaultExtension);
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}
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@ -212,7 +213,7 @@ int32_t spine_minor_version() {
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}
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void spine_report_leaks() {
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initExtensions();
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initExtensions();
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debugExtension->reportLeaks();
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fflush(stdout);
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}
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@ -656,7 +657,7 @@ void spine_skeleton_drawable_dispose(spine_skeleton_drawable drawable) {
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SpineExtension::free(drawable, __FILE__, __LINE__);
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}
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static _spine_render_command *batch_sub_commands(BlockAllocator &allocator, Vector<_spine_render_command*> &commands, int first, int last, int numVertices, int numIndices) {
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static _spine_render_command *batch_sub_commands(BlockAllocator &allocator, Vector<_spine_render_command *> &commands, int first, int last, int numVertices, int numIndices) {
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_spine_render_command *batched = spine_render_command_create(allocator, numVertices, numIndices, commands[first]->blendMode, commands[first]->atlasPage);
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float *positions = batched->positions;
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float *uvs = batched->uvs;
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@ -679,7 +680,7 @@ static _spine_render_command *batch_sub_commands(BlockAllocator &allocator, Vect
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return batched;
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}
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static _spine_render_command *batch_commands(BlockAllocator &allocator, Vector<_spine_render_command*> &commands) {
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static _spine_render_command *batch_commands(BlockAllocator &allocator, Vector<_spine_render_command *> &commands) {
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if (commands.size() == 0) return nullptr;
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_spine_render_command *root = nullptr;
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@ -1472,7 +1473,7 @@ spine_path_constraint spine_skeleton_find_path_constraint(spine_skeleton skeleto
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}
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spine_bounds spine_skeleton_get_bounds(spine_skeleton skeleton) {
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_spine_bounds *bounds = (_spine_bounds*)malloc(sizeof(_spine_bounds));
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_spine_bounds *bounds = (_spine_bounds *) malloc(sizeof(_spine_bounds));
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if (skeleton == nullptr) return (spine_bounds) bounds;
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Skeleton *_skeleton = (Skeleton *) skeleton;
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Vector<float> vertices;
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