mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 16:48:43 +08:00
[csharp] Port of commit d9b882e. Added TrackEntry.IsEmptyAnimation.
This commit is contained in:
parent
9155d6e2f0
commit
eb5a776d72
@ -40,7 +40,7 @@ namespace Spine {
|
||||
/// See <a href='http://esotericsoftware.com/spine-applying-animations/'>Applying Animations</a> in the Spine Runtimes Guide.</para>
|
||||
/// </summary>
|
||||
public class AnimationState {
|
||||
static readonly Animation EmptyAnimation = new Animation("<empty>", new ExposedList<Timeline>(), 0);
|
||||
internal static readonly Animation EmptyAnimation = new Animation("<empty>", new ExposedList<Timeline>(), 0);
|
||||
|
||||
/// 1) A previously applied timeline has set this property.<para />
|
||||
/// Result: Mix from the current pose to the timeline pose.
|
||||
@ -1253,6 +1253,10 @@ namespace Spine {
|
||||
/// If true, the animation will be applied in reverse. Events are not fired when an animation is applied in reverse.</summary>
|
||||
public bool Reverse { get { return reverse; } set { reverse = value; } }
|
||||
|
||||
/// <summary>Returns true if this entry is for the empty animation. See <see cref="AnimationState.SetEmptyAnimation(int, float)"/>,
|
||||
/// <see cref="AnimationState.AddEmptyAnimation(int, float, float)"/>, and <see cref="AnimationState.SetEmptyAnimations(float)"/>.
|
||||
public bool IsEmptyAnimation { get { return animation == AnimationState.EmptyAnimation; }}
|
||||
|
||||
/// <summary>
|
||||
/// <para>
|
||||
/// Resets the rotation directions for mixing this entry's rotate timelines. This can be useful to avoid bones rotating the
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user