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[godot] Fix v4 macOS template binary names.
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@ -58,8 +58,8 @@ elif [ "$platform" = "macos" ]; then
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pushd bin
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pushd bin
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cp -r ../misc/dist/macos_template.app .
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cp -r ../misc/dist/macos_template.app .
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mkdir -p macos_template.app/Contents/MacOS
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mkdir -p macos_template.app/Contents/MacOS
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cp godot.macos.universal macos_template.app/Contents/MacOS/godot_macos_release.64
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cp godot.macos.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
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cp godot.macos.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.64
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cp godot.macos.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
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chmod +x macos_template.app/Contents/MacOS/godot_macos*
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chmod +x macos_template.app/Contents/MacOS/godot_macos*
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rm -rf macos.zip
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rm -rf macos.zip
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zip -q -9 -r macos.zip macos_template.app
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zip -q -9 -r macos.zip macos_template.app
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