[unity] AnimationState arrangement extension.

This commit is contained in:
pharan 2018-10-01 22:01:44 +08:00
parent db2c531a3c
commit f8e465a9d6

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@ -624,6 +624,9 @@ namespace Spine {
animation.Apply(skeleton, 0, 0, false, null, 0, MixBlend.Setup, MixDirection.Out);
}
public static void AllowImmediateQueue (this TrackEntry trackEntry) {
if (trackEntry.nextTrackLast < 0) trackEntry.nextTrackLast = 0;
}
#endregion