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[unity] AnimationState arrangement extension.
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@ -624,6 +624,9 @@ namespace Spine {
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animation.Apply(skeleton, 0, 0, false, null, 0, MixBlend.Setup, MixDirection.Out);
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animation.Apply(skeleton, 0, 0, false, null, 0, MixBlend.Setup, MixDirection.Out);
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}
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}
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public static void AllowImmediateQueue (this TrackEntry trackEntry) {
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if (trackEntry.nextTrackLast < 0) trackEntry.nextTrackLast = 0;
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}
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#endregion
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#endregion
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