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Meta files for Unity 3.5.
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spine-unity/Assets/examples/Unity 3.5/spineboy.meta
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spine-unity/Assets/examples/Unity 3.5/spineboy.meta
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fileFormatVersion: 2
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guid: e85fe6096a7d7004b8ad22a2b4aa2e39
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fileFormatVersion: 2
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guid: 1f998efe00dbbc246afece8f6a849fc6
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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fileFormatVersion: 2
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guid: 2150a1de0cb69654980ea6c7bdf4fc52
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fileFormatVersion: 2
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guid: eebba971021a8e44c99cb6d95adbc156
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fileFormatVersion: 2
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guid: 3babdb6353ace324fb48964ac5f1f482
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fileFormatVersion: 2
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guid: 99868dbcfd4678842b017a745dfcf3c0
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fileFormatVersion: 2
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guid: acb9ed0f072748f48be912552265e62c
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DefaultImporter:
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userData:
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@ -11,13 +11,3 @@ Note that you *must* delete the Unity 4 directory or Unity will crash.
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1. Delete the "Assets/examples/Unity 4" directory.
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1. Open the "Assets/examples/Unity 3.5/spineboy.unity" scene.
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Unity 3.5.7 stores metadata in the project files, which are not included. References in the project need to be fixed up:
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1. In the Project, select "examples/Unity 3.5/spineboy/spineboy Atlas".
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1. In the Inspector, set the material to "spineboy".
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1. In the Project, select "examplesUnity 3.5/spineboy/spineboy Skeleton Data".
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1. In the Inspector, set the atlas to "spineboy Atlas".
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1. In the Hierarchy, select "spineboy".
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1. In the Inspector, set the skeleton component's skeleton data to "spineboy Skeleton Data".
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1. In the Inspector, set the missing script to "SpineboyComponent".
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