badlogic
b6f88e81b0
Fixed XNA/MonoGame project
2017-07-11 16:33:14 +02:00
badlogic
8fd8cfbf46
[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
2017-05-24 16:31:37 +02:00
NathanSweet
08b74f5b18
Updated spine-csharp to Spine v3.
2016-02-14 22:51:18 +01:00
NathanSweet
9ac25382ae
Fixed XNA projects.
2013-09-20 13:22:14 +02:00
Nicholas Rodine
4cc0a2b5ab
Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it.
...
Removed a lot of unneccessary stuff from the normal spine-csharp.csproj file, as no one else has Ultimate Edition and they were not configured properly.
Changed the XNA solution to point to the _xna csproj.
2013-08-22 10:38:55 -04:00
NathanSweet
4a354f4565
Generic C# runtime & XNA runtime.
2013-04-11 10:25:12 +02:00