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1.6.13
1.7.08
2.0.18
2.1.08
2.1.25
3.1.07
3.4.02
3.5.35
3.5.51
3.6.32
3.6.39
3.6.53
3.7.83
3.7.94
3.8.95
4.0.02.1
4.0.31
4.0.64
4.1.00
spine-libgdx-3.5.51.1
spine-libgdx-3.6.34.0
spine-libgdx-3.6.51.1
spine-libgdx-3.6.52.1
spine-libgdx-3.6.53.1
spine-libgdx-3.7.0.1
spine-libgdx-3.7.83.1
spine-libgdx-3.7.94.1
spine-libgdx-3.8.55.1
spine-libgdx-3.8.99.1
spine-libgdx-4.0.18.1
spine-libgdx-4.1.0
spine-libgdx-4.2.0
spine-libgdx-4.2.1
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1.6.13
1.7.08
2.0.18
2.1.08
2.1.25
3.1.07
3.4.02
3.5.35
3.5.51
3.6.32
3.6.39
3.6.53
3.7.83
3.7.94
3.8.95
4.0.02.1
4.0.31
4.0.64
4.1.00
spine-libgdx-3.5.51.1
spine-libgdx-3.6.34.0
spine-libgdx-3.6.51.1
spine-libgdx-3.6.52.1
spine-libgdx-3.6.53.1
spine-libgdx-3.7.0.1
spine-libgdx-3.7.83.1
spine-libgdx-3.7.94.1
spine-libgdx-3.8.55.1
spine-libgdx-3.8.99.1
spine-libgdx-4.0.18.1
spine-libgdx-4.1.0
spine-libgdx-4.2.0
spine-libgdx-4.2.1
-
5011d97d4a
[unity] Added package json file without unity dependency for packaging scripts.
4.3-beta
Harald Csaszar
2026-02-02 22:47:01 +01:00 -
703dd39af7
[unity] Changed package version numbers of on-demand loading and addressables packages from preview package to normal release.
Harald Csaszar
2026-02-02 22:13:21 +01:00 -
f46c3fa67e
Add Spine icon.
c3
Davide Tantillo
2026-02-02 10:10:02 +01:00 -
6b1209d34a
Fix setting invalid bounds.
Davide Tantillo
2026-02-02 10:07:18 +01:00 -
18ce3ae156
Add license header where missing.
Davide Tantillo
2026-01-30 15:13:21 +01:00 -
3ff5a9e943
Code review.
Davide Tantillo
2026-01-30 15:10:12 +01:00 -
cd22906a5b
[unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943.
Harald Csaszar
2026-01-30 12:26:45 +01:00 -
2a01da00df
Fixed debug skeleton position.
Davide Tantillo
2026-01-29 15:00:04 +01:00 -
7f092113d8
Add alert modal when manually inserting animations or skins.
Davide Tantillo
2026-01-28 17:01:45 +01:00 -
5e33132153
Add debug code for zoomFactor.
Davide Tantillo
2026-01-28 16:48:37 +01:00 -
3fa9330c83
Add link property for animation and skin selection.
Davide Tantillo
2026-01-28 12:03:19 +01:00 -
1ca466a0dcMerge 1eb1c4c90e1186aa5bdf49446a6e2164104dbfad into 61e29d51d940de15718eb5e6c7c1325ee4248f85
KK
2026-01-28 18:42:03 +09:00 -
61e29d51d9
[ts] Release 4.2.100
4.2
Davide Tantillo
2026-01-27 16:16:08 +01:00 -
e5f7ffbb80
[ts][pixi-v7][pixi-v8] Slot objects follow bone using local matrix making its transform equivalent to the one of the slot. See #3015.
Davide Tantillo
2026-01-27 16:11:41 +01:00 -
d3e3cd0369
[ts][pixi-v8] Upgraded example to pixi 8.7.
Davide Tantillo
2026-01-27 16:00:18 +01:00 -
0b3dba8998
[ts][pixi-v7][pixi-v8] Slot objects follow bone using local matrix making its transform equivalent to the one of the slot. See #3015.
Davide Tantillo
2026-01-27 15:59:36 +01:00 -
6133cabd7e
[unity] Increased required spine-unity runtime version for last commit. See #3016.
Harald Csaszar
2026-01-27 12:43:27 +01:00 -
663df0ec03
[unity] Fixed SpineVisualElement not rendering back-faces by providing a Flip Back Faces property (UI Elements). Closes #3016.
Harald Csaszar
2026-01-27 12:41:26 +01:00 -
cd47971c95
[ts] Release 4.2.99
Davide Tantillo
2026-01-27 10:24:52 +01:00 -
609c07c365
[ts] Allow setSkin to accept null to unset skins.
Davide Tantillo
2026-01-27 10:18:20 +01:00 -
1447b85c6e
Update texture sampling based on r469 changes.
Davide Tantillo
2026-01-27 09:31:46 +01:00 -
c681ab4ef4[cocos] Update README to fix typo
Luke Ingram
2026-01-26 20:59:01 -04:00 -
092decd240
[unity] Increased officially compatibly Unity version of 4.3-beta to 6000.3.
Harald Csaszar
2026-01-26 18:33:26 +01:00 -
3ba6e0f789
[unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014.
Harald Csaszar
2026-01-26 18:30:43 +01:00 -
25991c282a
Fix editor crash due to skin ending with comma.
Davide Tantillo
2026-01-26 16:01:38 +01:00 -
bab3bf625c
Add link property for animation selection (dummy).
Davide Tantillo
2026-01-26 10:29:46 +01:00 -
06d5d32a41
[unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013.
Harald Csaszar
2026-01-23 22:28:21 +01:00 -
da7d20c4bc
[unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013.
Harald Csaszar
2026-01-23 21:46:11 +01:00 -
1af080578d
[unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013.
Harald Csaszar
2026-01-23 21:38:05 +01:00 -
7dd315e2dd
Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions.
Davide Tantillo
2026-01-23 17:17:29 +01:00 -
24e8a86081
Update ts definitions to r469.
Davide Tantillo
2026-01-22 15:10:05 +01:00 -
1eb1c4c90eMerge branch 'EsotericSoftware:4.2' into 4.2
KK
2026-01-21 10:23:26 +08:00 -
35f0b1c26e
[unity] Added automatic load balancing for threading system for improved performance. Closes #3012.
Harald Csaszar
2026-01-19 21:44:44 +01:00 -
ec0158aab7
[ts][pixi-v8] Added example shadow-projection-shader
Harm
2026-01-17 15:11:02 +01:00 -
45dbd74fdc
[ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009.
Davide Tantillo
2026-01-16 12:46:25 +01:00 -
d06d0c1406
[ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008.
Davide Tantillo
2026-01-13 15:34:56 +01:00 -
6105ba2e33
[ts] Release 4.2.98
Davide Tantillo
2026-01-16 12:49:15 +01:00 -
e155ffdf93
[ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009.
Davide Tantillo
2026-01-16 12:46:25 +01:00 -
c38f27e273
[ts] Release 4.2.97
Davide Tantillo
2026-01-14 11:58:07 +01:00 -
875c06caea
[ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008.
Davide Tantillo
2026-01-13 15:34:56 +01:00 -
dd6fae39db
[unity] Fixed SpineAnimationClip Inspector slowing down Editor. Closes #3007.
Harald Csaszar
2026-01-12 17:23:14 +01:00 -
6aedab232e
Add listener to animation state rather than on each track.
Davide Tantillo
2026-01-12 16:33:37 +01:00 -
329ff5b073
Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale. Add getter/setter to editor instance for numeric properties. Width and height changes scale the skeleton, not only bbox.
Davide Tantillo
2026-01-09 15:58:47 +01:00 -
adfb71b5d3
Layout is refreshed when spine logo is loaded.
Davide Tantillo
2025-12-18 09:33:47 +01:00 -
9fb8da80dbFix JSON description formatting in zh-CN.json (#3006)
星
2026-01-09 21:18:34 +08:00 -
7790fd360dFix JSON description formatting in zh-CN.json
星
2026-01-09 20:35:40 +08:00 -
90671a3c54[c3] fix translate json file
星
2026-01-09 20:29:47 +08:00 -
278fa090fe[c3] fix translate json file
星
2026-01-09 20:28:17 +08:00 -
65d7d4b8fe
[godot] Explicitly adds the flag needed to install the MoltenVK XCFramework.
Luke Ingram
2026-01-08 12:23:06 -04:00 -
690b4bac40
[unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870.
Harald Csaszar
2026-01-08 15:16:48 +01:00 -
c01a7e1203
[unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004.
Harald Csaszar
2026-01-08 13:33:10 +01:00 -
b07297d743
[unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004.
Harald Csaszar
2026-01-08 13:04:25 +01:00 -
38b32bde58Add boundsProvider parameter to renderToImage function
KK
2026-01-08 17:50:15 +08:00 -
5ab48156b4
[unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001.
Harald Csaszar
2026-01-07 18:00:01 +01:00 -
07b8d96e19
[godot] Updates Vulkan SDK version
Luke Ingram
2025-12-16 15:29:25 -04:00 -
e3f7e90912
[godot] Fix GDExtension crash on editor shutdown
Mario Zechner
2025-12-16 15:20:01 +01:00 -
d050ae6682
[godot] Port PR #2996 fixes and fix GDExtension shutdown crash
Mario Zechner
2025-12-16 15:18:12 +01:00 -
de8ae9ef6bMerge pull request #2996 from EsotericSoftware/4.2-godot-fixes-2899-2980-2985
Luke Ingram
2025-12-15 20:30:23 -04:00 -
55d46f2019
[godot] Removes unnecessary files and comments.
Luke Ingram
2025-12-15 18:12:36 -04:00 -
52b114d18a
[godot] Updates Vulkan SDK to newest minimum version available
Luke Ingram
2025-12-15 16:00:42 -04:00 -
f5f1f1d297
Spine events data stores track and animation when triggered.
Davide Tantillo
2025-12-15 16:12:26 +01:00 -
ed94892283
Add GetEventData expression.
Davide Tantillo
2025-12-15 15:44:29 +01:00 -
57363110c3
Add is animation playing condition.
Davide Tantillo
2025-12-15 12:17:18 +01:00 -
d5bfea2d68
[unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum.
Harald Csaszar
2025-12-12 19:08:34 +01:00 -
632fb227b6
[ts] Add support across all runtimes for premultiplying non-PMA textures on upload.
Davide Tantillo
2025-12-12 10:58:13 +01:00 -
82ed289a75
Updated CHANGELOG for 4.3
Davide Tantillo
2025-12-12 10:56:16 +01:00 -
ae0212dba1
Add stride to SkeletonRendererCore for positions.
Davide Tantillo
2025-12-12 10:18:39 +01:00 -
b6d76309f3
[godot] Addresses #2899, #2980, #2985
Luke Ingram
2025-12-11 23:43:40 -04:00 -
e6c160f8b6
Removed pma setting from LoadingScreen.
Davide Tantillo
2025-12-11 15:49:47 +01:00 -
79277bfe37
Removed pma setting from examples.
Davide Tantillo
2025-12-11 15:35:31 +01:00 -
e222db427b
Premultiply on upload for all runtimes. SkeletonRendererCore allows to request for pma color and color tint.
Davide Tantillo
2025-12-05 16:25:42 +01:00 -
1fabdd3d8e
[ts] Release 4.2.96
Davide Tantillo
2025-12-11 12:30:53 +01:00 -
6c64b2fba3
Avoid crash if batchableSpineSlot is undefined (it shouldn't be undefined). See #2991.
Davide Tantillo
2025-12-11 12:17:20 +01:00 -
86981a0935
Avoid crash if batchableSpineSlot is undefined (it shouldn't be undefined). See #2991.
Davide Tantillo
2025-12-11 12:17:20 +01:00 -
e06739647e
set/add animation enables skeleton playing state.
Davide Tantillo
2025-12-11 11:29:02 +01:00 -
beb19521ef
Updated CHANGELOG for 4.3
Davide Tantillo
2025-12-11 10:59:38 +01:00 -
37ab2b8186
[unity] Fixed SkeletonGraphic
Cull transparent meshon additive submesh renderers. Closes #2994.
Harald Csaszar
2025-12-10 18:39:56 +01:00 -
829c3c3e6a
Do not reuse the same command if position or color change.
Davide Tantillo
2025-12-10 17:10:45 +01:00 -
bb228f9b64
[unity] Fixed SkeletonGraphic
Cull transparent meshon additive submesh renderer. Closes #2994.
Harald Csaszar
2025-12-10 16:43:59 +01:00 -
f099aa0638
[unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993.
Harald Csaszar
2025-12-09 21:52:05 +01:00 -
cb3da8ef95
[unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993.
Harald Csaszar
2025-12-09 21:52:05 +01:00 -
f5c53d3bc6
[unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993.
Harald Csaszar
2025-12-09 20:44:40 +01:00 -
2538c3401a
[unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993.
Harald Csaszar
2025-12-09 20:44:40 +01:00 -
4e2d01d67a
Reuse previous render command, if game object not updated.
Davide Tantillo
2025-12-09 17:09:16 +01:00 -
546c9f8a6b
Fix double premultiplication.
Davide Tantillo
2025-12-06 09:57:29 +01:00 -
fc40ca5c9c
Use new SkeletonRendererCore interface.
Davide Tantillo
2025-12-05 16:29:18 +01:00 -
a8fa6bd398
SkeletonRendererCore allows to request for pma color and color tint.
Davide Tantillo
2025-12-05 16:25:42 +01:00 -
51a9e34f23
[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
Harald Csaszar
2025-12-04 22:05:22 +01:00 -
6625d08227
[unity] minor, replaced var.
Harald Csaszar
2025-12-04 22:01:37 +01:00 -
d11afe9af2
[unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966.
Harald Csaszar
2025-12-04 20:12:09 +01:00 -
6f54ee042d
[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
Harald Csaszar
2025-12-04 20:03:48 +01:00 -
fa64afbe8d
Reset bounds on loader scale change.
Davide Tantillo
2025-12-04 12:16:28 +01:00 -
9167263c6f
Fix multiple resources allocation for same instances during startup.
Davide Tantillo
2025-12-04 12:10:29 +01:00 -
a554d4f1b0
[c] Fixes and closes #2990
Luke Ingram
2025-12-02 22:25:27 -04:00 -
1afafb9e16
Enable hierarchies.
Davide Tantillo
2025-12-02 15:55:19 +01:00 -
7c053efdc5
Add basic ACE to plugin. C3 Color is used for rendering.
Davide Tantillo
2025-12-01 12:54:08 +01:00 -
27f5750445
[unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987.
Harald Csaszar
2025-11-28 17:18:04 +01:00 -
62e91b3ede
Temp pipeline to build latest commit and deploy latest commit.
Davide Tantillo
2025-11-28 09:50:59 +01:00 -
eda6ed40bb
[haxe] Release 4.2.9
Davide Tantillo
2025-11-28 09:25:03 +01:00 -
0dfaede396
[haxe] Backport 69279957: Removed lime dependency from Skeleton.hx.
Davide Tantillo
2025-11-28 09:21:40 +01:00