Commit Graph

  • 5011d97d4a [unity] Added package json file without unity dependency for packaging scripts. 4.3-beta Harald Csaszar 2026-02-02 22:47:01 +01:00
  • 703dd39af7 [unity] Changed package version numbers of on-demand loading and addressables packages from preview package to normal release. Harald Csaszar 2026-02-02 22:13:21 +01:00
  • f46c3fa67e Add Spine icon. c3 Davide Tantillo 2026-02-02 10:10:02 +01:00
  • 6b1209d34a Fix setting invalid bounds. Davide Tantillo 2026-02-02 10:07:18 +01:00
  • 18ce3ae156 Add license header where missing. Davide Tantillo 2026-01-30 15:13:21 +01:00
  • 3ff5a9e943 Code review. Davide Tantillo 2026-01-30 15:10:12 +01:00
  • cd22906a5b [unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943. Harald Csaszar 2026-01-30 12:26:45 +01:00
  • 2a01da00df Fixed debug skeleton position. Davide Tantillo 2026-01-29 15:00:04 +01:00
  • 7f092113d8 Add alert modal when manually inserting animations or skins. Davide Tantillo 2026-01-28 17:01:45 +01:00
  • 5e33132153 Add debug code for zoomFactor. Davide Tantillo 2026-01-28 16:48:37 +01:00
  • 3fa9330c83 Add link property for animation and skin selection. Davide Tantillo 2026-01-28 12:03:19 +01:00
  • 1ca466a0dc
    Merge 1eb1c4c90e1186aa5bdf49446a6e2164104dbfad into 61e29d51d940de15718eb5e6c7c1325ee4248f85 KK 2026-01-28 18:42:03 +09:00
  • 61e29d51d9 [ts] Release 4.2.100 4.2 Davide Tantillo 2026-01-27 16:16:08 +01:00
  • e5f7ffbb80 [ts][pixi-v7][pixi-v8] Slot objects follow bone using local matrix making its transform equivalent to the one of the slot. See #3015. Davide Tantillo 2026-01-27 16:11:41 +01:00
  • d3e3cd0369 [ts][pixi-v8] Upgraded example to pixi 8.7. Davide Tantillo 2026-01-27 16:00:18 +01:00
  • 0b3dba8998 [ts][pixi-v7][pixi-v8] Slot objects follow bone using local matrix making its transform equivalent to the one of the slot. See #3015. Davide Tantillo 2026-01-27 15:59:36 +01:00
  • 6133cabd7e [unity] Increased required spine-unity runtime version for last commit. See #3016. Harald Csaszar 2026-01-27 12:43:27 +01:00
  • 663df0ec03 [unity] Fixed SpineVisualElement not rendering back-faces by providing a Flip Back Faces property (UI Elements). Closes #3016. Harald Csaszar 2026-01-27 12:41:26 +01:00
  • cd47971c95 [ts] Release 4.2.99 Davide Tantillo 2026-01-27 10:24:52 +01:00
  • 609c07c365 [ts] Allow setSkin to accept null to unset skins. Davide Tantillo 2026-01-27 10:18:20 +01:00
  • 1447b85c6e Update texture sampling based on r469 changes. Davide Tantillo 2026-01-27 09:31:46 +01:00
  • c681ab4ef4
    [cocos] Update README to fix typo Luke Ingram 2026-01-26 20:59:01 -04:00
  • 092decd240 [unity] Increased officially compatibly Unity version of 4.3-beta to 6000.3. Harald Csaszar 2026-01-26 18:33:26 +01:00
  • 3ba6e0f789 [unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014. Harald Csaszar 2026-01-26 18:30:43 +01:00
  • 25991c282a Fix editor crash due to skin ending with comma. Davide Tantillo 2026-01-26 16:01:38 +01:00
  • bab3bf625c Add link property for animation selection (dummy). Davide Tantillo 2026-01-26 10:29:46 +01:00
  • 06d5d32a41 [unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013. Harald Csaszar 2026-01-23 22:28:21 +01:00
  • da7d20c4bc [unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013. Harald Csaszar 2026-01-23 21:46:11 +01:00
  • 1af080578d [unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013. Harald Csaszar 2026-01-23 21:38:05 +01:00
  • 7dd315e2dd Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions. Davide Tantillo 2026-01-23 17:17:29 +01:00
  • 24e8a86081 Update ts definitions to r469. Davide Tantillo 2026-01-22 15:10:05 +01:00
  • 1eb1c4c90e
    Merge branch 'EsotericSoftware:4.2' into 4.2 KK 2026-01-21 10:23:26 +08:00
  • 35f0b1c26e [unity] Added automatic load balancing for threading system for improved performance. Closes #3012. Harald Csaszar 2026-01-19 21:44:44 +01:00
  • ec0158aab7 [ts][pixi-v8] Added example shadow-projection-shader Harm 2026-01-17 15:11:02 +01:00
  • 45dbd74fdc [ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009. Davide Tantillo 2026-01-16 12:46:25 +01:00
  • d06d0c1406 [ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008. Davide Tantillo 2026-01-13 15:34:56 +01:00
  • 6105ba2e33 [ts] Release 4.2.98 Davide Tantillo 2026-01-16 12:49:15 +01:00
  • e155ffdf93 [ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009. Davide Tantillo 2026-01-16 12:46:25 +01:00
  • c38f27e273 [ts] Release 4.2.97 Davide Tantillo 2026-01-14 11:58:07 +01:00
  • 875c06caea [ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008. Davide Tantillo 2026-01-13 15:34:56 +01:00
  • dd6fae39db [unity] Fixed SpineAnimationClip Inspector slowing down Editor. Closes #3007. Harald Csaszar 2026-01-12 17:23:14 +01:00
  • 6aedab232e Add listener to animation state rather than on each track. Davide Tantillo 2026-01-12 16:33:37 +01:00
  • 329ff5b073 Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale. Add getter/setter to editor instance for numeric properties. Width and height changes scale the skeleton, not only bbox. Davide Tantillo 2026-01-09 15:58:47 +01:00
  • adfb71b5d3 Layout is refreshed when spine logo is loaded. Davide Tantillo 2025-12-18 09:33:47 +01:00
  • 9fb8da80db
    Fix JSON description formatting in zh-CN.json (#3006) 2026-01-09 21:18:34 +08:00
  • 7790fd360d
    Fix JSON description formatting in zh-CN.json 2026-01-09 20:35:40 +08:00
  • 90671a3c54
    [c3] fix translate json file 2026-01-09 20:29:47 +08:00
  • 278fa090fe
    [c3] fix translate json file 2026-01-09 20:28:17 +08:00
  • 65d7d4b8fe [godot] Explicitly adds the flag needed to install the MoltenVK XCFramework. Luke Ingram 2026-01-08 12:23:06 -04:00
  • 690b4bac40 [unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870. Harald Csaszar 2026-01-08 15:16:48 +01:00
  • c01a7e1203 [unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004. Harald Csaszar 2026-01-08 13:33:10 +01:00
  • b07297d743 [unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004. Harald Csaszar 2026-01-08 13:04:25 +01:00
  • 38b32bde58
    Add boundsProvider parameter to renderToImage function KK 2026-01-08 17:50:15 +08:00
  • 5ab48156b4 [unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001. Harald Csaszar 2026-01-07 18:00:01 +01:00
  • 07b8d96e19 [godot] Updates Vulkan SDK version Luke Ingram 2025-12-16 15:29:25 -04:00
  • e3f7e90912 [godot] Fix GDExtension crash on editor shutdown Mario Zechner 2025-12-16 15:20:01 +01:00
  • d050ae6682 [godot] Port PR #2996 fixes and fix GDExtension shutdown crash Mario Zechner 2025-12-16 15:18:12 +01:00
  • de8ae9ef6b
    Merge pull request #2996 from EsotericSoftware/4.2-godot-fixes-2899-2980-2985 Luke Ingram 2025-12-15 20:30:23 -04:00
  • 55d46f2019 [godot] Removes unnecessary files and comments. Luke Ingram 2025-12-15 18:12:36 -04:00
  • 52b114d18a [godot] Updates Vulkan SDK to newest minimum version available Luke Ingram 2025-12-15 16:00:42 -04:00
  • f5f1f1d297 Spine events data stores track and animation when triggered. Davide Tantillo 2025-12-15 16:12:26 +01:00
  • ed94892283 Add GetEventData expression. Davide Tantillo 2025-12-15 15:44:29 +01:00
  • 57363110c3 Add is animation playing condition. Davide Tantillo 2025-12-15 12:17:18 +01:00
  • d5bfea2d68 [unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum. Harald Csaszar 2025-12-12 19:08:34 +01:00
  • 632fb227b6 [ts] Add support across all runtimes for premultiplying non-PMA textures on upload. Davide Tantillo 2025-12-12 10:58:13 +01:00
  • 82ed289a75 Updated CHANGELOG for 4.3 Davide Tantillo 2025-12-12 10:56:16 +01:00
  • ae0212dba1 Add stride to SkeletonRendererCore for positions. Davide Tantillo 2025-12-12 10:18:39 +01:00
  • b6d76309f3 [godot] Addresses #2899, #2980, #2985 Luke Ingram 2025-12-11 23:43:40 -04:00
  • e6c160f8b6 Removed pma setting from LoadingScreen. Davide Tantillo 2025-12-11 15:49:47 +01:00
  • 79277bfe37 Removed pma setting from examples. Davide Tantillo 2025-12-11 15:35:31 +01:00
  • e222db427b Premultiply on upload for all runtimes. SkeletonRendererCore allows to request for pma color and color tint. Davide Tantillo 2025-12-05 16:25:42 +01:00
  • 1fabdd3d8e [ts] Release 4.2.96 Davide Tantillo 2025-12-11 12:30:53 +01:00
  • 6c64b2fba3 Avoid crash if batchableSpineSlot is undefined (it shouldn't be undefined). See #2991. Davide Tantillo 2025-12-11 12:17:20 +01:00
  • 86981a0935 Avoid crash if batchableSpineSlot is undefined (it shouldn't be undefined). See #2991. Davide Tantillo 2025-12-11 12:17:20 +01:00
  • e06739647e set/add animation enables skeleton playing state. Davide Tantillo 2025-12-11 11:29:02 +01:00
  • beb19521ef Updated CHANGELOG for 4.3 Davide Tantillo 2025-12-11 10:59:38 +01:00
  • 37ab2b8186 [unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994. Harald Csaszar 2025-12-10 18:39:56 +01:00
  • 829c3c3e6a Do not reuse the same command if position or color change. Davide Tantillo 2025-12-10 17:10:45 +01:00
  • bb228f9b64 [unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderer. Closes #2994. Harald Csaszar 2025-12-10 16:43:59 +01:00
  • f099aa0638 [unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993. Harald Csaszar 2025-12-09 21:52:05 +01:00
  • cb3da8ef95 [unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993. Harald Csaszar 2025-12-09 21:52:05 +01:00
  • f5c53d3bc6 [unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993. Harald Csaszar 2025-12-09 20:44:40 +01:00
  • 2538c3401a [unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993. Harald Csaszar 2025-12-09 20:44:40 +01:00
  • 4e2d01d67a Reuse previous render command, if game object not updated. Davide Tantillo 2025-12-09 17:09:16 +01:00
  • 546c9f8a6b Fix double premultiplication. Davide Tantillo 2025-12-06 09:57:29 +01:00
  • fc40ca5c9c Use new SkeletonRendererCore interface. Davide Tantillo 2025-12-05 16:29:18 +01:00
  • a8fa6bd398 SkeletonRendererCore allows to request for pma color and color tint. Davide Tantillo 2025-12-05 16:25:42 +01:00
  • 51a9e34f23 [unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966. Harald Csaszar 2025-12-04 22:05:22 +01:00
  • 6625d08227 [unity] minor, replaced var. Harald Csaszar 2025-12-04 22:01:37 +01:00
  • d11afe9af2 [unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966. Harald Csaszar 2025-12-04 20:12:09 +01:00
  • 6f54ee042d [unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966. Harald Csaszar 2025-12-04 20:03:48 +01:00
  • fa64afbe8d Reset bounds on loader scale change. Davide Tantillo 2025-12-04 12:16:28 +01:00
  • 9167263c6f Fix multiple resources allocation for same instances during startup. Davide Tantillo 2025-12-04 12:10:29 +01:00
  • a554d4f1b0 [c] Fixes and closes #2990 Luke Ingram 2025-12-02 22:25:27 -04:00
  • 1afafb9e16 Enable hierarchies. Davide Tantillo 2025-12-02 15:55:19 +01:00
  • 7c053efdc5 Add basic ACE to plugin. C3 Color is used for rendering. Davide Tantillo 2025-12-01 12:54:08 +01:00
  • 27f5750445 [unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987. Harald Csaszar 2025-11-28 17:18:04 +01:00
  • 62e91b3ede Temp pipeline to build latest commit and deploy latest commit. Davide Tantillo 2025-11-28 09:50:59 +01:00
  • eda6ed40bb [haxe] Release 4.2.9 Davide Tantillo 2025-11-28 09:25:03 +01:00
  • 0dfaede396 [haxe] Backport 69279957: Removed lime dependency from Skeleton.hx. Davide Tantillo 2025-11-28 09:21:40 +01:00