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1.6.13
1.7.08
2.0.18
2.1.08
2.1.25
3.1.07
3.4.02
3.5.35
3.5.51
3.6.32
3.6.39
3.6.53
3.7.83
3.7.94
3.8.95
4.0.02.1
4.0.31
4.0.64
4.1.00
spine-libgdx-3.5.51.1
spine-libgdx-3.6.34.0
spine-libgdx-3.6.51.1
spine-libgdx-3.6.52.1
spine-libgdx-3.6.53.1
spine-libgdx-3.7.0.1
spine-libgdx-3.7.83.1
spine-libgdx-3.7.94.1
spine-libgdx-3.8.55.1
spine-libgdx-3.8.99.1
spine-libgdx-4.0.18.1
spine-libgdx-4.1.0
spine-libgdx-4.2.0
spine-libgdx-4.2.1
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3.5
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1.6.13
1.7.08
2.0.18
2.1.08
2.1.25
3.1.07
3.4.02
3.5.35
3.5.51
3.6.32
3.6.39
3.6.53
3.7.83
3.7.94
3.8.95
4.0.02.1
4.0.31
4.0.64
4.1.00
spine-libgdx-3.5.51.1
spine-libgdx-3.6.34.0
spine-libgdx-3.6.51.1
spine-libgdx-3.6.52.1
spine-libgdx-3.6.53.1
spine-libgdx-3.7.0.1
spine-libgdx-3.7.83.1
spine-libgdx-3.7.94.1
spine-libgdx-3.8.55.1
spine-libgdx-3.8.99.1
spine-libgdx-4.0.18.1
spine-libgdx-4.1.0
spine-libgdx-4.2.0
spine-libgdx-4.2.1
-
96f0f34d78
[libgdx] Formatting.
4.3-beta
Nathan Sweet
2026-03-25 01:40:30 -04:00 -
3cf8386f79
[libgdx] Long property IDs instead of strings.
Nathan Sweet
2026-03-25 01:37:13 -04:00 -
2aff881451
[libgdx] EventData changed to have an Event setupPose field.
Nathan Sweet
2026-03-25 00:19:51 -04:00 -
c7f328c079
[libgdx] Consistent naming for applied, constrained, and setup pose fields.
Nathan Sweet
2026-03-24 23:35:00 -04:00 -
bf6ba6f858
[libgdx] Javadocs: prefer linking to property for brevity.
Nathan Sweet
2026-03-24 23:30:16 -04:00 -
ca5ff77a8f
[libgdx] Javadoc.
Nathan Sweet
2026-03-24 20:02:18 -04:00 -
dffbc043f1
[libgdx] Removed BoneLocal, use BonePose.
Nathan Sweet
2026-03-24 17:58:37 -04:00 -
f79a7f7e76
[libgdx] Javadoc.
Nathan Sweet
2026-03-24 12:46:18 -04:00 -
da7e13e276
[runtimes] AGENTS.md: add CHANGELOG.md rule
Mario Zechner
2026-03-24 21:33:45 +01:00 -
2aa09e2bbf
[runtimes] AGENTS.md: add spine-flutter and spine-ios to vendored spine-cpp list
Mario Zechner
2026-03-24 21:32:53 +01:00 -
425da9aa89
[runtimes] Update AGENTS.md: never commit vendored spine-cpp copies in spine-ue/spine-godot
Mario Zechner
2026-03-24 21:32:13 +01:00 -
a64c5e0a27
Revert "[ue] Sync spine-cpp copy for AnimationState additive/hold rework, Skin placeholder rename"
Mario Zechner
2026-03-24 21:31:48 +01:00 -
60205bf261
[ue] Sync spine-cpp copy for AnimationState additive/hold rework, Skin placeholder rename
Mario Zechner
2026-03-24 21:31:20 +01:00 -
1d5a11acef
[godot] Port AnimationState additive/hold rework, remove MixBlend/MixDirection, Skin placeholder rename
Mario Zechner
2026-03-24 21:26:41 +01:00 -
a9f6c2a402
[flutter][ios][haxe] Regenerate bindings for AnimationState/timeline API changes
Mario Zechner
2026-03-24 21:10:01 +01:00 -
3322e6c876
[c] Regenerate C bindings for AnimationState/timeline API changes and Skin placeholder rename
Mario Zechner
2026-03-24 21:09:56 +01:00 -
7b0bf128ff
[cpp] Port AnimationState additive/hold rework, Skin placeholder rename, timeline API changes from spine-libgdx
Mario Zechner
2026-03-24 21:09:50 +01:00 -
41b743e73d
[runtimes] Update test runner with transition frame support and second animation argument
Mario Zechner
2026-03-24 21:09:37 +01:00 -
68e0a648b8
[libgdx] Port HeadlessTest transition testing support
Mario Zechner
2026-03-24 21:09:32 +01:00 -
be5c905b7d
[runtimes] Add forum skill, prompt-url extension, update AGENTS.md with eclipse file rule
Mario Zechner
2026-03-24 21:09:26 +01:00 -
cd33152885Merge efab42d1b5d47ab847f45e5c52e8c18c72828482 into 99ebb13edf532a307dc3df101a8aa43beb2b2666
Luke Ingram
2026-03-24 15:52:32 -04:00 -
efab42d1b5
[cpp] Resolves #2974, brings spine-cpp inline with spine-libgdx.
4.2-issue-2974-fix
Luke Ingram
2026-03-24 15:48:54 -04:00 -
feceba3cb7
[libgdx] AnimationState improved applyMixingFrom readability.
Nathan Sweet
2026-03-24 12:24:19 -04:00 -
9b57f98260
Add Loop expression to determine if the current animation on the specified track is looping.
c3
Davide Tantillo
2026-03-24 17:13:41 +01:00 -
02ec69de27
SetTimeScale action and TimeScale expressions allow to specify a track.
Davide Tantillo
2026-03-24 16:49:27 +01:00 -
2c53123666
[libgdx] Fixed snap when a mix completes while later mixes are still in progress.
Nathan Sweet
2026-03-24 00:20:52 -04:00 -
f68e498154
[libgdx] Improved AnimationState hold system. Removed holdPrevious, interruptAlpha.
Nathan Sweet
2026-03-23 14:07:56 -04:00 -
f1d9e8d4acMerge d5948a3f30b58e2d1903fb0d0fd8731a7ab08023 into 99ebb13edf532a307dc3df101a8aa43beb2b2666
chemodansama
2026-03-24 11:25:24 +09:00 -
67ef30b67eMerge 06b114b3b5f7a2d046937d3e9f2eade969278a2a into 99ebb13edf532a307dc3df101a8aa43beb2b2666
Luke Ingram
2026-03-23 12:59:17 -04:00 -
a4b93c6d68
Remove SetIgnoreGlobalTimeScale action and respective expression added in 61b2b029. The same result can be achieved with "Set ignore global time scale" system action.
Davide Tantillo
2026-03-23 15:45:26 +01:00 -
0f671e1cca
Set sizenow affects also followers. Followers are scaled on their local axis because C3 lacks of a transformation matrix and does not allow to control shear, that would be necessary to scale wrt parent axis.
Davide Tantillo
2026-03-23 15:41:16 +01:00 -
21bb8df68f
[ts][pixi-v8] Prevent crash when slot object parents are not visible. See #3044.
Davide Tantillo
2026-03-23 11:34:43 +01:00 -
99ebb13edf
[ts] Release 4.2.108
4.2
Davide Tantillo
2026-03-23 11:25:39 +01:00 -
48d5f3653e
[ts][pixi-v8] Prevent crash when slot object parents are not visible. See #3044.
Davide Tantillo
2026-03-23 11:22:46 +01:00 -
39fe4692db
[libgdx] Animation/AnimationState clean up, javadocs.
Nathan Sweet
2026-03-23 01:54:09 -04:00 -
2f12895884
[libgdx] Animation fixes.
Nathan Sweet
2026-03-23 01:54:02 -04:00 -
52c20335e1
[libgdx] Use "placeholder name" instead of "name" for skin keys.
Nathan Sweet
2026-03-22 14:43:54 -04:00 -
4259e86e19
[libgdx] Animation/AnimationState additive improvements.
Nathan Sweet
2026-03-21 15:36:53 -04:00 -
8813552f1fMerge 42191790b9ff6ed16477deb0b5a83be67dbe0d51 into fa48d53948db4e5052e28b3a98a8c358250a1b72
2dogtwo
2026-03-21 17:24:32 +01:00 -
42191790b9Update spine-godot-extension-v4.yml
2dogtwo
2026-03-22 00:24:29 +08:00 -
7d2241ec60Update spine-godot-v4.yml
2dogtwo
2026-03-22 00:18:15 +08:00 -
05344e805c
Fix follower offsetY with flip/mirror.
Davide Tantillo
2026-03-18 18:08:00 +01:00 -
063f163d56
[c][cpp][flutter][ios] Port 7facce33f: Draw order folder timeline property ID per slot with "all" special case.
Mario Zechner
2026-03-18 17:51:40 +01:00 -
fff715d94d
[cpp] Port 29bf262d0: Fix track 0 dip mixing to animation with key > frame 0.
Mario Zechner
2026-03-18 16:58:41 +01:00 -
30678aef83
[unity] AnimationReferenceAssets: Added Spine Preferences setting "SkeletonDataAsset Mismatch Warning" to disable the mismatch warning color. See #2453.
Harald Csaszar
2026-03-18 17:24:46 +01:00 -
f61278ac17
[unity] AnimationReferenceAsset Inspector: Fixed red error popup color showing when no parent SkeletonAnimation component found. See #2453.
Harald Csaszar
2026-03-18 16:39:32 +01:00 -
9df5f9e4de
[haxe] Port of commit 7facce3: Draw order folder timeline property ID per slot with "all" special case.
Davide Tantillo
2026-03-18 15:23:02 +01:00 -
a056f01029
[haxe] Port of commit 29bf262: Fix track 0 dip mixing to animation with key > frame 0.
Davide Tantillo
2026-03-18 15:08:34 +01:00 -
161780fcac
[ts] Port of commit 7facce3: Draw order folder timeline property ID per slot with "all" special case.
Davide Tantillo
2026-03-18 15:04:56 +01:00 -
e1ea92aad7
[ts] Port of commit 29bf262: Fix track 0 dip mixing to animation with key > frame 0.
Davide Tantillo
2026-03-18 14:50:19 +01:00 -
61b2b0291d
Add SetIgnoreGlobalTimeScale action and respective expression.
Davide Tantillo
2026-03-18 14:43:00 +01:00 -
06b114b3b5
[godot] Resolves #3036, adds GDExtension implementation of animation mixes inspector panel
4.2-godot-gdextension-animation-mix-fix
Luke Ingram
2026-03-17 16:24:53 -04:00 -
556509adc8
[csharp] Port of commit 7facce3: Draw order folder timeline property ID per slot with "all" special case.
Harald Csaszar
2026-03-17 20:55:01 +01:00 -
965e074dd8
[csharp] Port of commit 29bf262: Fix track 0 dip mixing to animation with key > frame 0.
Harald Csaszar
2026-03-17 19:08:26 +01:00 -
7facce33fe
[libgdx] Draw order folder timeline property ID per slot with "all" special case.
Nathan Sweet
2026-03-16 17:25:04 -04:00 -
29bf262d0a
[libgdx] Fix track 0 dip mixing to animation with key > frame 0.
Nathan Sweet
2026-03-16 19:26:01 -04:00 -
5f3c7c0a4d
Followers takes gameobject rotation into account.
Davide Tantillo
2026-03-17 17:28:40 +01:00 -
a20d61ff50
Fix follower flip/mirror not reflecting on skeleton axis.
Davide Tantillo
2026-03-17 17:03:32 +01:00 -
f2c07a02ec
Add BoneLength expression.
Davide Tantillo
2026-03-17 12:53:29 +01:00 -
a079413721
Add SlotAttachmentPlaceholder expression.
Davide Tantillo
2026-03-17 12:46:14 +01:00 -
f6c3d70153
Updates after 4.3 merge.
Davide Tantillo
2026-03-17 11:11:26 +01:00 -
0d7c8c4c0e
Merge branch '4.3-beta' into c3
Davide Tantillo
2026-03-17 11:07:55 +01:00 -
592d57f114
[ts][pixi-v7][pixi-v8] Fix asset loaders not throwing when http response is not ok. See #3042.
Davide Tantillo
2026-03-17 10:25:24 +01:00 -
fa48d53948
[ts] Release 4.2.107
Davide Tantillo
2026-03-17 10:27:09 +01:00 -
a7754a3313
[ts][pixi-v7][pixi-v8] Fix asset loaders not throwing when http response is not ok. See #3042.
Davide Tantillo
2026-03-17 10:25:24 +01:00 -
80a1f4d38b
[csharp] Port of commit 409bf9d: Added SkeletonData#findSliderAnimations.
Harald Csaszar
2026-03-16 21:18:39 +01:00 -
964da9b849
[csharp] Port of commits 8d5f6c5 and 2059c86: AnimationState setAnimation only discards if the former entry was never applied AND is the same animation. Fixed AnimationStateTests for discarding a never applied entry.
Harald Csaszar
2026-03-16 20:58:20 +01:00 -
0801a4913b
[monogame] Updated example skeleton exports to 4.3.44-beta.
Harald Csaszar
2026-03-16 18:18:48 +01:00 -
f20ad9ac56
[runtimes] Update examples for 4.3.44-beta exports
Mario Zechner
2026-03-16 17:32:05 +01:00 -
0077f5cbca
[c][flutter][ios] Fix generate-bindings.sh failure propagation
Mario Zechner
2026-03-16 17:14:37 +01:00 -
b63a8ebc2e
[ios] Regenerate bindings for DrawOrderFolderTimeline
Mario Zechner
2026-03-16 17:14:33 +01:00 -
bcddf34564
[flutter] Regenerate bindings for DrawOrderFolderTimeline
Mario Zechner
2026-03-16 17:14:27 +01:00 -
7324a02ecf
[c] Regenerate bindings for DrawOrderFolderTimeline
Mario Zechner
2026-03-16 17:14:21 +01:00 -
275e702bc8
[cpp] Port cf45806b, 409bf9d6, 0e16ef9c from libgdx
Mario Zechner
2026-03-16 17:14:15 +01:00 -
2ba91231f3
[haxe] Port latest libgdx timeline, sequence, draw order, and follow-up fixes. See #2989.
Davide Tantillo
2026-03-16 18:10:00 +01:00 -
f7ed100aa8
[csharp][unity] Port of commit cf45806: Added DrawOrderFolderTimeline. Updated example skeleton exports to 4.3.44-beta.
Harald Csaszar
2026-03-16 17:41:19 +01:00 -
e665976598
[cpp] Fix SPINE_USE_STD_FUNCTION listeners
Mario Zechner
2026-03-14 16:12:09 +01:00 -
000a1882b9
[ts] Port of 0e16ef9c, 409bf9d6.
Davide Tantillo
2026-03-16 11:19:27 +01:00 -
7f24ed23af
[ts] Port of cf45806b: Added DrawOrderFolderTimeline.
Davide Tantillo
2026-03-16 11:05:36 +01:00 -
409bf9d639
[libgdx] Added SkeletonData#findSliderAnimations.
Nathan Sweet
2026-03-15 16:14:20 -04:00 -
2059c866ca
[libgdx] Fixed AnimationStateTests for discarding a never applied entry.
Nathan Sweet
2026-03-15 15:53:29 -04:00 -
0e16ef9c3d
[libgdx] Fixed AnimationState EventQueue.drain().
Nathan Sweet
2026-03-15 15:33:37 -04:00 -
a5ac6e4dd5
[ts] Port latest libgdx timeline, sequence, and follow-up fixes.
Davide Tantillo
2026-03-15 10:30:16 +01:00 -
cf45806bdd
[libgdx] Added DrawOrderFolderTimeline.
Nathan Sweet
2026-03-13 20:20:59 -04:00 -
516518b2d9
[flutter] Guard async SpineWidget loads after dispose
Mario Zechner
2026-03-14 15:58:33 +01:00 -
e5bc9b709e
Formatting
Mario Zechner
2026-03-14 15:39:56 +01:00 -
9ec6ead094
[flutter] Regenerate bindings for latest spine-cpp attachment changes
Mario Zechner
2026-03-14 15:36:03 +01:00 -
460fbd8b06
[ios] Regenerate bindings for latest spine-cpp attachment changes
Mario Zechner
2026-03-14 15:35:59 +01:00 -
922833c439
[c] Regenerate bindings for latest spine-cpp attachment changes
Mario Zechner
2026-03-14 15:35:55 +01:00 -
9749e52c05
[cpp] Port latest libgdx timeline and sequence follow-up fixes
Mario Zechner
2026-03-14 15:35:48 +01:00 -
74520d21f0
[runtimes] Update changelog for recent runtime fixes
Mario Zechner
2026-03-14 15:10:22 +01:00 -
55cc604baa
[ue] Update renderers for sequence attachments and refresh sample assets
Mario Zechner
2026-03-14 15:10:11 +01:00 -
9b969202e8
[ios] Regenerate bindings and fix example disposal timing
Mario Zechner
2026-03-14 15:09:49 +01:00 -
d70f9444a2
[flutter] Regenerate bindings for sequence attachment changes
Mario Zechner
2026-03-14 15:09:36 +01:00 -
62af381897
[glfw] Add dragon examples and fix sequence renderer follow-through
Mario Zechner
2026-03-14 15:09:26 +01:00 -
6e582e724f
[cpp][c] Port parser and sequence attachment changes from libgdx
Mario Zechner
2026-03-14 15:08:30 +01:00 -
3afca98bbb
[godot] Update to new Sequence API
Mario Zechner
2026-03-14 13:53:08 +01:00 -
04d81a4fe3
[android] Fix snapshot repository url
Mario Zechner
2026-03-14 13:46:09 +01:00 -
ccbb78d3cc
[android] Update to new Sequence API
Mario Zechner
2026-03-14 13:20:22 +01:00 -
29e2eac56e
[cpp] Port additive timeline and color flicker fixes from spine-libgdx
Mario Zechner
2026-03-10 16:43:19 +01:00