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1.6.13
1.7.08
2.0.18
2.1.08
2.1.25
3.1.07
3.4.02
3.5.35
3.5.51
3.6.32
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3.6.53
3.7.83
3.7.94
3.8.95
4.0.02.1
4.0.31
4.0.64
4.1.00
spine-libgdx-3.5.51.1
spine-libgdx-3.6.34.0
spine-libgdx-3.6.51.1
spine-libgdx-3.6.52.1
spine-libgdx-3.6.53.1
spine-libgdx-3.7.0.1
spine-libgdx-3.7.83.1
spine-libgdx-3.7.94.1
spine-libgdx-3.8.55.1
spine-libgdx-3.8.99.1
spine-libgdx-4.0.18.1
spine-libgdx-4.1.0
spine-libgdx-4.2.0
spine-libgdx-4.2.1
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1.6.13
1.7.08
2.0.18
2.1.08
2.1.25
3.1.07
3.4.02
3.5.35
3.5.51
3.6.32
3.6.39
3.6.53
3.7.83
3.7.94
3.8.95
4.0.02.1
4.0.31
4.0.64
4.1.00
spine-libgdx-3.5.51.1
spine-libgdx-3.6.34.0
spine-libgdx-3.6.51.1
spine-libgdx-3.6.52.1
spine-libgdx-3.6.53.1
spine-libgdx-3.7.0.1
spine-libgdx-3.7.83.1
spine-libgdx-3.7.94.1
spine-libgdx-3.8.55.1
spine-libgdx-3.8.99.1
spine-libgdx-4.0.18.1
spine-libgdx-4.1.0
spine-libgdx-4.2.0
spine-libgdx-4.2.1
-
07b8d96e19
[godot] Updates Vulkan SDK version
4.2
Luke Ingram
2025-12-16 15:29:25 -04:00 -
e3f7e90912
[godot] Fix GDExtension crash on editor shutdown
Mario Zechner
2025-12-16 15:20:01 +01:00 -
d050ae6682
[godot] Port PR #2996 fixes and fix GDExtension shutdown crash
4.3-beta
Mario Zechner
2025-12-16 15:18:12 +01:00 -
de8ae9ef6bMerge pull request #2996 from EsotericSoftware/4.2-godot-fixes-2899-2980-2985
Luke Ingram
2025-12-15 20:30:23 -04:00 -
55d46f2019
[godot] Removes unnecessary files and comments.
Luke Ingram
2025-12-15 18:12:36 -04:00 -
52b114d18a
[godot] Updates Vulkan SDK to newest minimum version available
Luke Ingram
2025-12-15 16:00:42 -04:00 -
f5f1f1d297
Spine events data stores track and animation when triggered.
c3
Davide Tantillo
2025-12-15 16:12:26 +01:00 -
ed94892283
Add GetEventData expression.
Davide Tantillo
2025-12-15 15:44:29 +01:00 -
57363110c3
Add is animation playing condition.
Davide Tantillo
2025-12-15 12:17:18 +01:00 -
d5bfea2d68
[unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum.
Harald Csaszar
2025-12-12 19:08:34 +01:00 -
632fb227b6
[ts] Add support across all runtimes for premultiplying non-PMA textures on upload.
Davide Tantillo
2025-12-12 10:58:13 +01:00 -
82ed289a75
Updated CHANGELOG for 4.3
Davide Tantillo
2025-12-12 10:56:16 +01:00 -
ae0212dba1
Add stride to SkeletonRendererCore for positions.
Davide Tantillo
2025-12-12 10:18:39 +01:00 -
b6d76309f3
[godot] Addresses #2899, #2980, #2985
Luke Ingram
2025-12-11 23:43:40 -04:00 -
e6c160f8b6
Removed pma setting from LoadingScreen.
Davide Tantillo
2025-12-11 15:49:47 +01:00 -
79277bfe37
Removed pma setting from examples.
Davide Tantillo
2025-12-11 15:35:31 +01:00 -
e222db427b
Premultiply on upload for all runtimes. SkeletonRendererCore allows to request for pma color and color tint.
Davide Tantillo
2025-12-05 16:25:42 +01:00 -
1fabdd3d8e
[ts] Release 4.2.96
Davide Tantillo
2025-12-11 12:30:53 +01:00 -
6c64b2fba3
Avoid crash if batchableSpineSlot is undefined (it shouldn't be undefined). See #2991.
Davide Tantillo
2025-12-11 12:17:20 +01:00 -
86981a0935
Avoid crash if batchableSpineSlot is undefined (it shouldn't be undefined). See #2991.
Davide Tantillo
2025-12-11 12:17:20 +01:00 -
e06739647e
set/add animation enables skeleton playing state.
Davide Tantillo
2025-12-11 11:29:02 +01:00 -
beb19521ef
Updated CHANGELOG for 4.3
Davide Tantillo
2025-12-11 10:59:38 +01:00 -
37ab2b8186
[unity] Fixed SkeletonGraphic
Cull transparent meshon additive submesh renderers. Closes #2994.
Harald Csaszar
2025-12-10 18:39:56 +01:00 -
829c3c3e6a
Do not reuse the same command if position or color change.
Davide Tantillo
2025-12-10 17:10:45 +01:00 -
bb228f9b64
[unity] Fixed SkeletonGraphic
Cull transparent meshon additive submesh renderer. Closes #2994.
Harald Csaszar
2025-12-10 16:43:59 +01:00 -
f099aa0638
[unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993.
Harald Csaszar
2025-12-09 21:52:05 +01:00 -
cb3da8ef95
[unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993.
Harald Csaszar
2025-12-09 21:52:05 +01:00 -
f5c53d3bc6
[unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993.
Harald Csaszar
2025-12-09 20:44:40 +01:00 -
2538c3401a
[unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993.
Harald Csaszar
2025-12-09 20:44:40 +01:00 -
4e2d01d67a
Reuse previous render command, if game object not updated.
Davide Tantillo
2025-12-09 17:09:16 +01:00 -
546c9f8a6b
Fix double premultiplication.
Davide Tantillo
2025-12-06 09:57:29 +01:00 -
fc40ca5c9c
Use new SkeletonRendererCore interface.
Davide Tantillo
2025-12-05 16:29:18 +01:00 -
a8fa6bd398
SkeletonRendererCore allows to request for pma color and color tint.
Davide Tantillo
2025-12-05 16:25:42 +01:00 -
51a9e34f23
[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
Harald Csaszar
2025-12-04 22:05:22 +01:00 -
6625d08227
[unity] minor, replaced var.
Harald Csaszar
2025-12-04 22:01:37 +01:00 -
d11afe9af2
[unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966.
Harald Csaszar
2025-12-04 20:12:09 +01:00 -
6f54ee042d
[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
Harald Csaszar
2025-12-04 20:03:48 +01:00 -
fa64afbe8d
Reset bounds on loader scale change.
Davide Tantillo
2025-12-04 12:16:28 +01:00 -
9167263c6f
Fix multiple resources allocation for same instances during startup.
Davide Tantillo
2025-12-04 12:10:29 +01:00 -
a554d4f1b0
[c] Fixes and closes #2990
Luke Ingram
2025-12-02 22:25:27 -04:00 -
1afafb9e16
Enable hierarchies.
Davide Tantillo
2025-12-02 15:55:19 +01:00 -
7c053efdc5
Add basic ACE to plugin. C3 Color is used for rendering.
Davide Tantillo
2025-12-01 12:54:08 +01:00 -
27f5750445
[unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987.
Harald Csaszar
2025-11-28 17:18:04 +01:00 -
62e91b3ede
Temp pipeline to build latest commit and deploy latest commit.
Davide Tantillo
2025-11-28 09:50:59 +01:00 -
eda6ed40bb
[haxe] Release 4.2.9
Davide Tantillo
2025-11-28 09:25:03 +01:00 -
0dfaede396
[haxe] Backport 69279957: Removed lime dependency from Skeleton.hx.
Davide Tantillo
2025-11-28 09:21:40 +01:00 -
54cb297ae0Merge branch 'EsotericSoftware:4.2' into 4.2
sadsoda
2025-11-28 10:29:22 +11:00 -
88b374a9a1
[haxe] Apply fixes to target hl (HashLink).
Davide Tantillo
2025-11-27 16:30:30 +01:00 -
f173e85667
[haxe] Release 4.2.8
Davide Tantillo
2025-11-27 15:11:41 +01:00 -
264ac86456
[haxe] Apply fixes to target hl (HashLink).
Davide Tantillo
2025-11-27 15:05:28 +01:00 -
6660756d69
[haxe] fix hl runtime error
sadsoda
2025-11-27 20:53:59 +11:00 -
c0b34b9530
[haxe] Changed bounds provider signature to easily allow usage of default parameters.
Davide Tantillo
2025-11-27 10:38:08 +01:00 -
e56e8cf734
[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981.
Harald Csaszar
2025-11-26 18:57:41 +01:00 -
370c74edb4
[unity] Fixed profiler samplers array out of bounds access at threaded update system. Closes #2981.
Harald Csaszar
2025-11-26 17:47:47 +01:00 -
51ad987724
Dispose drag handles listener on dispose.
Davide Tantillo
2025-11-26 16:25:50 +01:00 -
e98c376963
Improved drag handles code and remove dependency from mouse object.
Davide Tantillo
2025-11-26 16:23:49 +01:00 -
a641916750
Removed skeleton from C3Renderer because it prevents GameObject to change skeleton.
Davide Tantillo
2025-11-26 12:38:18 +01:00 -
89cc7670c5
Add every attachment to the debug renderer.
Davide Tantillo
2025-11-25 12:42:47 +01:00 -
af27cfaddf
Add bounds reminder.
Davide Tantillo
2025-11-25 10:33:12 +01:00 -
683574fb41
Refactored rendering and matrix into specific class defined in c3 lib.
Davide Tantillo
2025-11-24 17:20:49 +01:00 -
86a0950a5f
Fixed colors non premultiplied also in the editor.
Davide Tantillo
2025-11-23 15:07:56 +01:00 -
c43d5154da
Fixed colors non premultiplied.
Davide Tantillo
2025-11-23 12:14:27 +01:00 -
6a819315e0
First skeleton update only after scaleX/Y is set.
Davide Tantillo
2025-11-21 15:49:13 +01:00 -
649209459f
Cache system to reuse same SkeletonData, TextureAtlas, and C3Texture.
Davide Tantillo
2025-11-21 15:29:07 +01:00 -
8fdbf055f2
[godot] Fix Emscripten version for web builds - hardcode 4.0.20 and disable cache
Mario Zechner
2025-11-21 12:52:18 +01:00 -
cf0dba0120
[godot] Update Emscripten SDK version to 4.0.20 for spine-godot-v4 workflow
Mario Zechner
2025-11-20 18:12:55 +01:00 -
e27dc43e8f
Several fixes with bounds and errors detection.
Davide Tantillo
2025-11-20 17:31:00 +01:00 -
b13e98b33f
[godot] Update Emscripten version to 4.0.20 for Godot 4.5.1 web builds
Mario Zechner
2025-11-20 13:17:34 +01:00 -
5773af096d
Show bounds in runtime when skeleton is in debug mode.
Davide Tantillo
2025-11-20 12:49:03 +01:00 -
0620a9c841
Add set-bounds prop to manually reset the bounds. Improved automatic bounds reset.
Davide Tantillo
2025-11-20 12:48:46 +01:00 -
997ecf2a79
[godot] Fix iOS template build for VulkanSDK 1.4.328.1
Mario Zechner
2025-11-20 11:48:25 +01:00 -
50a8a47ff0
Ensure array size passed to draw mesh also for editor instance.
Davide Tantillo
2025-11-19 17:59:09 +01:00 -
4225edeede
Ensure array size passed to draw mesh.
Davide Tantillo
2025-11-19 17:57:35 +01:00 -
19980c94be
[godot] Build against latest 4.x only
Mario Zechner
2025-11-19 17:47:55 +01:00 -
67d38adebf
[godot] Build against latest 4.x only
Mario Zechner
2025-11-19 17:47:01 +01:00 -
9f7d61c7a2
[godo] Only build against latest Godot 4.x for extension, fix NDK version
Mario Zechner
2025-11-19 17:31:29 +01:00 -
04455ef0c0
[godo] Only build against latest Godot 4.x for extension, fix NDK version
Mario Zechner
2025-11-19 17:28:22 +01:00 -
3ef4c024f2Fixed zh translation. Fix build script for windows. (#2979)
星
2025-11-20 00:14:48 +08:00 -
0fb8ba242c
[godot] Fix version includes for extension
Mario Zechner
2025-11-19 17:06:44 +01:00 -
e51b8f00cb
Moved error message as a webgl text in editor. Check if textures and atlas consistency when possible.
Davide Tantillo
2025-11-19 16:40:53 +01:00 -
09846f8929
Add path filters to format check workflows to reduce unnecessary runs
Mario Zechner
2025-11-19 13:46:30 +01:00 -
06fcd9ecdd
[libgdx] Undo changes to .project files
Mario Zechner
2025-11-19 13:43:55 +01:00 -
18f792543e
[godot] Fix attempt for iOS patch
Mario Zechner
2025-11-19 13:43:08 +01:00 -
a394a95a4d
[godot] Update Godot 3.6 build to use 3.6.2-stable and Emscripten 4.0.20
Mario Zechner
2025-11-19 10:49:02 +01:00 -
197fc0049d
[godot] Update Godot 3.6 build to use 3.6.2-stable
Mario Zechner
2025-11-19 10:48:33 +01:00 -
2af04b6eee
[godot] Fix iOS build error with Vulkan headers and C++ modules
Mario Zechner
2025-11-19 09:45:43 +01:00 -
ab3600df19
[godot] Update Emscripten SDK version to 4.0.20 for GitHub Actions workflows
Mario Zechner
2025-11-19 09:33:43 +01:00 -
368f46d68e
[unity] Added meta files for on-demand loading and addressables packages to avoid error messages on new Unity versions.
Harald Csaszar
2025-11-18 12:41:05 +01:00 -
7da939769b
Avoid using single quotes to prevent issues caused by different parsing behaviors on Windows and Linux.
star2000
2025-11-18 18:01:27 +08:00 -
3f864d3bc8
[c3] fix build:construct3-lib in windows
star2000
2025-11-18 17:41:38 +08:00 -
c7c95588f8
[unity] Added
SPINE_DISABLE_THREADINGdefine to disable threaded animation and mesh generation entirely. Set via 'Scripting Define Symbols'.
Harald Csaszar
2025-11-17 21:31:12 +01:00 -
c4aebc14ab
[csharp][unity] Performed some exposed list optimizations by using added method EnsureSize which does not zero excess entries. Closes #2436.
Harald Csaszar
2025-11-17 19:51:10 +01:00 -
c830f12423
[unity] Fixed 'RenderTexture FadeOut Transparency' example scene.
Harald Csaszar
2025-11-17 19:36:16 +01:00 -
5cb027c4eb
Added types for editor instance error.
Davide Tantillo
2025-11-17 15:42:14 +01:00 -
a6519f3017
Fix updateHandles getting mouse unsafely.
Davide Tantillo
2025-11-17 15:30:07 +01:00 -
43ce791931
[godot] Fix 4.5 compat, build 4.5.1 and 4.4.1 on GH
Mario Zechner
2025-11-17 15:10:10 +01:00 -
880f3c59f5[ios] backport from 4.3-beta: expose explict module for c & cpp (#2975)
Byeong Gwan
2025-11-17 23:01:21 +09:00 -
02dec24ab7
[godot] Additional Godot 4.5 compatibility fixes
Mario Zechner
2025-11-17 14:49:40 +01:00 -
938c72fa8f
[godot] Backport Godot 4.5 compatibility fixes from 4.3-beta
Mario Zechner
2025-11-17 14:36:48 +01:00 -
cac3383d4f
[godot] Fix compile_commands.json generation on Ubuntu without X11
Mario Zechner
2025-11-17 14:26:46 +01:00