badlogic
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f5965b0fdf
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Merge branch '3.6' into 3.7-beta
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2017-07-21 16:49:12 +02:00 |
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badlogic
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a5d2519f86
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[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
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2017-07-21 15:54:55 +02:00 |
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badlogic
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b5f79f80c3
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[xna][monogame] Added support for vertex effects, see #898
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2017-06-26 17:28:34 +02:00 |
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badlogic
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8fd8cfbf46
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[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
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2017-05-24 16:31:37 +02:00 |
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NathanSweet
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08b74f5b18
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Updated spine-csharp to Spine v3.
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2016-02-14 22:51:18 +01:00 |
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NathanSweet
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5b68fe5190
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Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
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2014-04-24 17:32:23 +02:00 |
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NathanSweet
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9ac25382ae
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Fixed XNA projects.
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2013-09-20 13:22:14 +02:00 |
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UnleashMayhem
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16684f6714
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Removed XNA project type from the Spine XNA and XNA example projects.
This allows these projects to be opened in Visual studio 2012.
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2013-08-11 11:35:58 +01:00 |
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NathanSweet
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143f99a81f
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Refactoring for multi page atlas support.
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2013-04-17 22:09:58 +02:00 |
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NathanSweet
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3df36416c5
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Fixed spine-xns solution for VS2010.
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2013-04-16 13:10:04 +02:00 |
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NathanSweet
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3b1cf6579c
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Refactoring.
API clean up, better JSON parsing, better atlas, easier to extend.
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2013-04-13 19:17:37 +02:00 |
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NathanSweet
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4a354f4565
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Generic C# runtime & XNA runtime.
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2013-04-11 10:25:12 +02:00 |
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