Mario Zechner
97d49b37b7
License header update
2025-05-26 13:24:06 +02:00
Harald Csaszar
e973872501
[csharp] Minor: removed a leftover empty statement ';'.
2024-06-10 18:58:59 +02:00
Harald Csaszar
7d57e7d343
[csharp] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
2024-06-10 18:44:59 +02:00
Harald Csaszar
534d174f32
[csharp] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546 .
2024-06-10 18:29:54 +02:00
Harald Csaszar
c6a01d7a5f
[csharp][unity] Skeleton.getBounds() applies clipping, see #2515 . Port of commits b043e5c, 637321a and 2049bed.
2024-05-02 20:22:50 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Harald Csaszar
01b8c06800
[csharp] Code cleanup: replaced var with explicit type names.
2023-01-10 13:03:56 +01:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Nathan Sweet
963da7561e
[csharp] Code style update.
...
* `else` on same line as `if` brace.
* `var` only when the type is shown.
* Removed unnecessarily locals, eg `var events = this.events; var eventsItems = events.Items;`.
* Don't indent `case`.
* ExposedList for EventQueue just so iteration can use array indexing.
* EventQueue, inner members (struct/enum) after methods.
* No braces for single line `if/else/for`.
* Removed comments noting ref impl code, eg `// abc.setSize(xyz);`.
* Removed comments that didn't add to what the code shows, eg `// Pooling`.
* Removed comments not in ref impl about implementation details, eg `// nextTrackLast == -1 ...`.
* Removed commented code we are not using.
* Use local with list.Items when iterating.
2021-05-31 01:26:41 -04:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
a29dbcaf97
[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
2019-04-11 16:16:25 +02:00
badlogic
c0694bf14b
[csharp] Clipping fix, see #1219
2018-12-05 16:30:28 +01:00
pharan
a5eed13591
[csharp] Some cleanup.
2017-10-19 16:15:27 +08:00
badlogic
791d813bf1
[cs][xna] Fixed tint black, see #1003 . Opened up Triangulator and SkeletonClipping for debug rendering.
2017-10-13 14:12:57 +02:00
pharan
4abea9e4ad
[csharp] Reduce access to internal methods.
2017-08-23 18:49:27 +08:00
badlogic
a5d2519f86
[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
2017-07-21 15:54:55 +02:00
pharan
f3cf2889b6
[csharp] Fix whitespace.
2017-07-20 14:32:25 +08:00
pharan
c7cb29c779
[csharp] Translate libGDX labeled continue.
2017-04-30 21:34:42 +08:00
pharan
4c043c0eb6
[csharp] Minor formatting changes.
2017-04-30 21:33:44 +08:00
badlogic
c542fb3d91
[csharp] Separated triangulation and convex decomposition
2017-04-21 10:46:02 +02:00
badlogic
41f2e206d6
[xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet
2017-04-19 16:35:26 +02:00
badlogic
cd788ebbba
[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
2017-04-19 15:38:51 +02:00
badlogic
4cd5ccc5b8
[csharp] Fixed port of ConvexDecomposer, SkeletonClipping
2017-04-19 15:15:37 +02:00
badlogic
63c3a48014
[csharp] Added clipping attachment, loading and subs for clipping code
2017-04-19 14:14:09 +02:00