Mario Zechner
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0a349d7914
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[glfw] Fix clean-up in example to use spine-cpp-lite APIs.
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2025-06-02 15:54:39 +02:00 |
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Mario Zechner
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97d49b37b7
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License header update
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2025-05-26 13:24:06 +02:00 |
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Mario Zechner
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0b2f403562
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[glfw] Start of README and docs
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2025-02-10 14:36:10 +01:00 |
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Mario Zechner
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9bd964514d
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[cpp] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705
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2024-12-09 14:56:24 +01:00 |
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Mario Zechner
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350faf2153
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Formatting
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2024-11-25 14:57:26 +01:00 |
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Mario Zechner
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5e80111b87
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[glfw] Add spine-cpp-lite example.
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2024-11-22 11:59:08 +01:00 |
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Mario Zechner
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19d3d1b29b
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[ios] Closes #2666, expose SkeletonBounds via spine-cpp-lite/Swift
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2024-11-05 15:46:53 +01:00 |
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Mario Zechner
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9207cd2a40
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[cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, closes #2668, add binary Spineboy to example
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2024-11-05 13:55:28 +01:00 |
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Mario Zechner
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bf0a33876a
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Formatting
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2024-07-02 12:32:59 +02:00 |
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Mario Zechner
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9db5f90ccb
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[glfw] Rewrite using new SkeletonRenderer and switch to spine-cpp.
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2024-07-01 14:57:05 +02:00 |
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Mario Zechner
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578084806d
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[glfw] Fix up asset paths.
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2024-06-26 20:24:53 +02:00 |
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Mario Zechner
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4b5102fddf
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[glfw] MVP
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2024-06-26 20:17:08 +02:00 |
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