12 Commits

Author SHA1 Message Date
Mario Zechner
0a349d7914 [glfw] Fix clean-up in example to use spine-cpp-lite APIs. 2025-06-02 15:54:39 +02:00
Mario Zechner
97d49b37b7 License header update 2025-05-26 13:24:06 +02:00
Mario Zechner
0b2f403562 [glfw] Start of README and docs 2025-02-10 14:36:10 +01:00
Mario Zechner
9bd964514d [cpp] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705 2024-12-09 14:56:24 +01:00
Mario Zechner
350faf2153 Formatting 2024-11-25 14:57:26 +01:00
Mario Zechner
5e80111b87 [glfw] Add spine-cpp-lite example. 2024-11-22 11:59:08 +01:00
Mario Zechner
19d3d1b29b [ios] Closes #2666, expose SkeletonBounds via spine-cpp-lite/Swift 2024-11-05 15:46:53 +01:00
Mario Zechner
9207cd2a40 [cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, closes #2668, add binary Spineboy to example 2024-11-05 13:55:28 +01:00
Mario Zechner
bf0a33876a Formatting 2024-07-02 12:32:59 +02:00
Mario Zechner
9db5f90ccb [glfw] Rewrite using new SkeletonRenderer and switch to spine-cpp. 2024-07-01 14:57:05 +02:00
Mario Zechner
578084806d [glfw] Fix up asset paths. 2024-06-26 20:24:53 +02:00
Mario Zechner
4b5102fddf [glfw] MVP 2024-06-26 20:17:08 +02:00