204 Commits

Author SHA1 Message Date
Mario Zechner
86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 2022-01-20 12:37:04 +01:00
Mario Zechner
e87757ef57 Update version strings to 4.1(.xx) 2021-10-14 00:47:13 +02:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Mario Zechner
6a93555805 Remove BOMs 2021-08-18 20:51:17 +02:00
Mario Zechner
d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 2021-08-18 18:59:53 +02:00
Nathan Sweet
7d6cdcd9d8 Applied oxipng. 2021-08-04 18:44:16 -04:00
Mario Zechner
de697385fc [runtimes] Fix up README.md files using correct editor version. 2021-06-14 15:31:17 +02:00
Harald Csaszar
602aa0f109 [examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format. 2021-05-27 21:15:35 +02:00
Harald Csaszar
8bced33fc6 [xna] Fixed a compile error in Atlas loading (in a non-Unity #if codebranch). 2021-05-27 19:41:45 +02:00
Harald Csaszar
2b21c8f8d2 Merge branch '3.8' into 4.0-beta 2021-04-02 10:22:34 +02:00
Harald Csaszar
1057889c21 [xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868. 2021-03-26 09:49:19 +01:00
Harald Csaszar
4fb6a7f535 Merge branch '3.8' into 4.0-beta 2021-03-24 19:28:22 +01:00
Harald Csaszar
cd3b9816c2 [xna] Fixed an example shader fx compile error (occurring under some setups) at a pow() call. 2021-03-22 15:16:43 +01:00
badlogic
688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 2021-03-01 10:05:26 +01:00
Harald Csaszar
e5be13e3d6 Merge branch '3.8' into 4.0-beta 2020-11-19 20:09:57 +01:00
Harald Csaszar
968a7b5777 [xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices. 2020-11-19 20:06:39 +01:00
Harald Csaszar
a67e138f90 [xna] Cleanup of examples assets and code, added missing raptor_normals.png file. 2020-11-19 19:53:05 +01:00
Harald Csaszar
e0a3fb29d1 [xna] Added missing raptor_normals.png file to repository. 2020-11-19 19:44:37 +01:00
Harald Csaszar
bf4df3b5f3 Merge branch '3.8' into 4.0-beta 2020-11-16 21:31:57 +01:00
Harald Csaszar
98bb7340a8 [xna] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9. 2020-11-16 21:28:12 +01:00
badlogic
42b7efdcd6 [xna] Fix CRLF. 2020-11-13 09:32:03 +01:00
Harald Csaszar
c223481255 [csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes. 2020-11-03 18:25:32 +01:00
badlogic
81aee82c91 Merge branch '3.8' into 4.0-beta 2020-10-29 15:43:48 +01:00
badlogic
44e9a0e5c3 [xna] Fixes #1782, wrong indexing of debug polygon vertices in renderer. 2020-10-29 15:43:33 +01:00
badlogic
ee3f088e6c Merge branch '3.8' into 4.0-beta 2020-10-23 11:26:34 +02:00
Harald Csaszar
16e02fdad6 [xna] Changed SkeletonDebugRenderer bone color attributes to public so that they can be modified by users. 2020-10-19 14:35:31 +02:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
Harald Csaszar
95e147d898 Merge branch '3.8' into 3.9-beta 2020-03-20 19:39:37 +01:00
Harald Csaszar
e1274f096d [xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645. 2020-03-20 19:37:39 +01:00
Harald Csaszar
6defe69d72 Merge branch '3.8' into 3.9-beta 2020-02-20 19:44:01 +01:00
Harald Csaszar
8558aa6258 [xna] Added ZSpacing parameter at SkeletonRenderer. 2020-02-20 19:43:20 +01:00
Harald Csaszar
3a17f791d9 Merge branch '3.8' into 3.9-beta 2020-02-18 20:02:27 +01:00
Harald Csaszar
1d824358d1 [xna] Added example SpineEffectOutline.fx to show how to achieve outlines in xna. 2020-02-18 20:01:55 +01:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
Harald Csaszar
6730852e86 [xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554. 2019-11-27 12:20:56 +01:00
Harald Csaszar
c771fabf5d [xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554. 2019-11-27 12:20:05 +01:00
Harald Csaszar
56e950e3a7 [xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554. 2019-11-26 13:39:32 +01:00
Harald Csaszar
0b3db3142a [xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554. 2019-11-26 13:36:03 +01:00
NathanSweet
45362e60bf [all] Source clean up, formatting, and tabs for indentation. 2019-08-28 17:36:51 +02:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
badlogic
9040824e2b Merge branch '3.8' into 3.9-beta 2019-08-05 17:41:29 +02:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
f2be7423da Updated README.mds to specify correct Spine Editor version compatibility. 2019-08-05 14:54:07 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
badlogic
04644caf70 [xna][monogame] Updated examples used in XNA/Monogame example project. 2019-06-21 17:50:16 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00