Mario Zechner
86cd8668ca
[xna] Removed spine-xna in favor of spine-monogame.
2022-01-20 12:37:04 +01:00
Mario Zechner
e87757ef57
Update version strings to 4.1(.xx)
2021-10-14 00:47:13 +02:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
...
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Mario Zechner
6a93555805
Remove BOMs
2021-08-18 20:51:17 +02:00
Mario Zechner
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
Mario Zechner
de697385fc
[runtimes] Fix up README.md files using correct editor version.
2021-06-14 15:31:17 +02:00
Harald Csaszar
602aa0f109
[examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format.
2021-05-27 21:15:35 +02:00
Harald Csaszar
8bced33fc6
[xna] Fixed a compile error in Atlas loading (in a non-Unity #if codebranch).
2021-05-27 19:41:45 +02:00
Harald Csaszar
2b21c8f8d2
Merge branch '3.8' into 4.0-beta
2021-04-02 10:22:34 +02:00
Harald Csaszar
1057889c21
[xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868 .
2021-03-26 09:49:19 +01:00
Harald Csaszar
4fb6a7f535
Merge branch '3.8' into 4.0-beta
2021-03-24 19:28:22 +01:00
Harald Csaszar
cd3b9816c2
[xna] Fixed an example shader fx compile error (occurring under some setups) at a pow() call.
2021-03-22 15:16:43 +01:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Harald Csaszar
e5be13e3d6
Merge branch '3.8' into 4.0-beta
2020-11-19 20:09:57 +01:00
Harald Csaszar
968a7b5777
[xna] Added a Z property to SkeletonRenderer to provide a constant Z offset added at all vertices.
2020-11-19 20:06:39 +01:00
Harald Csaszar
a67e138f90
[xna] Cleanup of examples assets and code, added missing raptor_normals.png file.
2020-11-19 19:53:05 +01:00
Harald Csaszar
e0a3fb29d1
[xna] Added missing raptor_normals.png file to repository.
2020-11-19 19:44:37 +01:00
Harald Csaszar
bf4df3b5f3
Merge branch '3.8' into 4.0-beta
2020-11-16 21:31:57 +01:00
Harald Csaszar
98bb7340a8
[xna] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:28:12 +01:00
badlogic
42b7efdcd6
[xna] Fix CRLF.
2020-11-13 09:32:03 +01:00
Harald Csaszar
c223481255
[csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes.
2020-11-03 18:25:32 +01:00
badlogic
81aee82c91
Merge branch '3.8' into 4.0-beta
2020-10-29 15:43:48 +01:00
badlogic
44e9a0e5c3
[xna] Fixes #1782 , wrong indexing of debug polygon vertices in renderer.
2020-10-29 15:43:33 +01:00
badlogic
ee3f088e6c
Merge branch '3.8' into 4.0-beta
2020-10-23 11:26:34 +02:00
Harald Csaszar
16e02fdad6
[xna] Changed SkeletonDebugRenderer bone color attributes to public so that they can be modified by users.
2020-10-19 14:35:31 +02:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
Harald Csaszar
95e147d898
Merge branch '3.8' into 3.9-beta
2020-03-20 19:39:37 +01:00
Harald Csaszar
e1274f096d
[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645 .
2020-03-20 19:37:39 +01:00
Harald Csaszar
6defe69d72
Merge branch '3.8' into 3.9-beta
2020-02-20 19:44:01 +01:00
Harald Csaszar
8558aa6258
[xna] Added ZSpacing parameter at SkeletonRenderer.
2020-02-20 19:43:20 +01:00
Harald Csaszar
3a17f791d9
Merge branch '3.8' into 3.9-beta
2020-02-18 20:02:27 +01:00
Harald Csaszar
1d824358d1
[xna] Added example SpineEffectOutline.fx to show how to achieve outlines in xna.
2020-02-18 20:01:55 +01:00
badlogic
934bec56b7
Merge branch '3.8' into 3.9-beta
2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
Harald Csaszar
6730852e86
[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554 .
2019-11-27 12:20:56 +01:00
Harald Csaszar
c771fabf5d
[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554 .
2019-11-27 12:20:05 +01:00
Harald Csaszar
56e950e3a7
[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554 .
2019-11-26 13:39:32 +01:00
Harald Csaszar
0b3db3142a
[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554 .
2019-11-26 13:36:03 +01:00
NathanSweet
45362e60bf
[all] Source clean up, formatting, and tabs for indentation.
2019-08-28 17:36:51 +02:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
badlogic
9040824e2b
Merge branch '3.8' into 3.9-beta
2019-08-05 17:41:29 +02:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
f2be7423da
Updated README.mds to specify correct Spine Editor version compatibility.
2019-08-05 14:54:07 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d
Updated README.mds.
2019-06-26 13:53:12 +02:00
badlogic
04644caf70
[xna][monogame] Updated examples used in XNA/Monogame example project.
2019-06-21 17:50:16 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00