- Add NSObject inheritance to root classes for ObjC compatibility
- Add @objc(Spine<ClassName>) and @objcMembers annotations to all classes
- Fix property name conflicts (className -> rttiClassName, hash -> hashString)
- Use @nonobjc on subclass initializers to avoid selector conflicts
- Fix convenience init override modifiers
- Update ObjC example to use new API method names
- Update test to use rttiClassName property
- Changed code generator to emit dispose() methods instead of deinit
- Add override keyword for dispose() in subclasses
- Keep deinit with _ownsMemory check for array types
- Fix SkinExtensions to use correct C++ class names for attachments
- Complete skeleton_drawable_test implementations with no warnings
- Add comprehensive bone pose transformation tests
- Fix skin entries test to properly show attachments
The memory management fix prevents Swift wrappers from accidentally
disposing C++ objects they don't own when created via fromPointer.
- Fixed array wrapper generation to use correct pointer casting
- Changed array count/length properties to return Int instead of Int32
- Fixed buffer access for primitive and object arrays (no assumingMemoryBound needed)
- Corrected size_t parameters to use Int instead of Int32
- Updated module imports (SpineSwift instead of Spine)
- Reduced compilation errors from 17,500 to 0 for SpineSwift module
- Remaining 27 errors are iOS-specific (UIKit) in SpineiOS module
- Created clean module separation:
- SpineC: C/C++ compilation only (working)
- SpineSwift: Generated Swift bindings + platform-agnostic API
- SpineiOS: iOS-specific UI components only
- Updated Package.swift with proper target structure
- Moved generated Swift files to SpineSwift/Generated
- Removed redundant SpineModule
- Created test with skeleton_drawable_test.swift ported from Dart
- Test successfully runs using SpineC module directly
- Note: SpineSwift has Objective-C selector conflicts to be fixed