5 Commits

Author SHA1 Message Date
Davide Tantillo
632fb227b6 [ts] Add support across all runtimes for premultiplying non-PMA textures on upload. 2025-12-12 10:58:13 +01:00
Mario Zechner
98da54402f [ts] Update all examples to pass Physics to updateWorldTransform() 2023-11-26 13:10:58 +01:00
Mario Zechner
3d3589f265 [ts] Refactor build, don't commit artifacts
npm install will automatically build everything necessary for local development and viewing the examples.
2021-09-01 11:09:31 +02:00
Mario Zechner
de6cee955b [ts] Remove old namespaces, dev build
Previously, we'd export to global objects called spine.canvas, spine.webgl, spine.threejs. Going forward, all Spine APIs will be hosted by the global spine object when the runtime is used straight from the bundled .js files in the build/ folder. This is a minor change with a simple fix on the user side, i.e. replace spine.canvas. with spine.
2021-08-27 18:48:17 +02:00
Mario Zechner
474dae82a0 ES2015 modulification of spine-ts core. 2021-08-20 16:24:10 +02:00