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UnityMirror/spine-runtimes
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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
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2,380 Commits 19 Branches 33 Tags
Commit Graph

6 Commits

Author SHA1 Message Date
badlogic
277920b7fa [ue4] Reworked material generation so we can implement (most) blend modes 2016-12-14 11:32:47 +01:00
badlogic
84766e3a99 [ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy. 2016-12-13 16:39:33 +01:00
badlogic
8287e90298 [ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition 2016-12-13 14:54:17 +01:00
badlogic
3b21f24027 [ue4] Fixed playback time issue 2016-12-13 12:22:42 +01:00
badlogic
c66088a3f2 [ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D 2016-12-13 12:06:27 +01:00
badlogic
724fdf13c0 [ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality 2016-12-12 15:10:44 +01:00
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