badlogic
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05f5bbeb1e
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[ue4] Switched FTrackEntry to a UObject, should allow us to break it in blueprint editor
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2016-12-06 16:13:35 +01:00 |
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badlogic
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f2e364be3e
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[ue4] Refactored skeleton component into two classes, one holding the skeleton, another adding an animation state. Fixed up renderer to be able to deal with both.
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2016-12-06 13:37:15 +01:00 |
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badlogic
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fc1676c592
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[ue4] First few steps with blueprints.
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2016-12-01 16:51:13 +01:00 |
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badlogic
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f31c298528
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[ue4] Initial set of blueprint functions
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2016-12-01 14:33:48 +01:00 |
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badlogic
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a46839336a
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[ue4] Fixed spaces -> tabs
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2016-12-01 14:10:27 +01:00 |
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badlogic
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a125241bcc
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[ue4] More cleanup
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2016-12-01 14:08:27 +01:00 |
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badlogic
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dbc9c9fb5d
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[ue4] Clean up, tabs need fixing
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2016-12-01 13:52:03 +01:00 |
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badlogic
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315dfe37ee
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[ue4] Multi-page atlases and instanced materials working as intended! Only blend modes and functions for blueprints left!
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2016-11-30 18:29:25 +01:00 |
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badlogic
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aff9558f8d
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[ue4] Tried to fix memory corruption, still not working. Added default material support, needs instancing. Added mesh attachment support
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2016-11-30 16:38:16 +01:00 |
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badlogic
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96af30c8b9
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[ue4] More gitignore fixes, changes to sample map
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2016-11-29 14:46:42 +01:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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