32 Commits

Author SHA1 Message Date
badlogic
a578557934 [cpp] Added Skin::removeAttachment. 2019-07-25 15:23:48 +02:00
badlogic
29322c5c51 [cpp] Ported skin bones/constraints changes. See #1346. 2019-06-06 14:13:23 +02:00
badlogic
64852ddc96 [cpp] Ported all skin API changes, see #841. 2019-06-04 10:30:02 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
bb48f1466b [cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error. 2018-09-28 16:47:19 +02:00
badlogic
1454f8a97a [ue4] Fixed up spine-cpp for use in UE4. 2018-06-06 15:44:09 +02:00
badlogic
878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 2018-05-30 17:31:11 +02:00
badlogic
265b18571c Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures. 2018-05-24 15:30:58 +02:00
badlogic
6c29e8c2e9 [cpp] Fixed up Skin and internal hashmap like structure. 2018-04-18 14:25:56 +02:00
badlogic
bceee601ad [cpp] Fixed memory allocations at runtime. 2018-04-17 12:30:35 +02:00
badlogic
bd665df1d3 [cpp] Cleaned up API. 2018-03-05 16:58:12 +01:00
badlogic
9ceec41432 [cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code. 2018-03-05 14:32:09 +01:00
badlogic
9cdf4c69ed [cpp] Formatting & cleanup 2018-02-28 15:49:30 +01:00
badlogic
7a18b81226 [cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint. 2018-02-23 15:45:45 +01:00
badlogic
2d41846b1f [cpp] Refactored hash map, it's really a linked list for simplicity 2018-02-22 13:27:37 +01:00
badlogic
a8af3fa07e [cpp] First Clang-Tidy run. 2018-02-16 17:36:07 +01:00
badlogic
895407b69d [cpp] Replaced all usages of std::string (except in RTTI) with custom String. Fixed a bunch of unnecessary copies/pass by values. 2018-02-16 16:51:55 +01:00
badlogic
11d0a47360 [cpp] Fixed up memory issues & crashes. HashMap is a linked list atm, need a better replacement. 2018-02-15 18:45:24 +01:00
badlogic
e7e240d109 [cpp] Crashes and leaks everywhere :D 2018-02-14 16:49:55 +01:00
badlogic
7180f17af2 [cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046. 2018-02-01 17:40:55 +01:00
Stephen Gowen
d403db2754 Forgot to move the namespace braces. 2017-12-13 12:08:23 -05:00
Stephen Gowen
64fd7c2886 Moving Braces to Same Line 2017-12-12 10:51:11 -05:00
Stephen Gowen
d80a00ead6 wip 2017-11-12 17:27:09 -05:00
Stephen Gowen
87a18e22b8 wip
Almost ready to implement file loading
2017-10-29 20:54:08 -04:00
Stephen Gowen
9129d64100 wip 2017-10-21 11:34:38 -04:00
Stephen Gowen
30dc2c08c6 Wip 2017-10-19 15:36:38 -04:00
Stephen Gowen
fc09ed9745 wip 2017-10-13 15:31:58 -04:00
Stephen Gowen
4b48dae7f5 wip 2017-10-06 16:35:51 -04:00
Stephen Gowen
08af18e86e wip 2017-10-03 18:47:25 -04:00
Stephen Gowen
d173aa7e7d wip 2017-10-03 16:09:03 -04:00
Stephen Gowen
38f4fdde28 Okay, gonna do this properly. Will use spine-c AND spine-cpp in parallel. This will be good for benchmarking during and after development. 2017-09-29 12:18:02 -04:00
Stephen Gowen
4e542e2931 Initial Commit, nothing special going on here yet! 2017-09-27 16:42:00 -04:00