badlogic
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688d855006
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[runtimes] Updated examples with Editor version 4.0.58-beta.
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2021-03-01 10:05:26 +01:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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efa2f89289
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[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
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2016-07-15 12:12:02 +02:00 |
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NathanSweet
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c1cae3dccc
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Better example, no PMA.
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2014-05-21 22:40:34 +02:00 |
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NathanSweet
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a80cd047cf
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Meshes, FFd and skinning for spine-as3.
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2014-05-21 22:29:23 +02:00 |
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NathanSweet
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4bed95f1b0
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Updated spineboy to use whitespace stripped atlas and walk scales the head for testing.
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2013-08-03 09:37:50 +02:00 |
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NathanSweet
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09aa13c643
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Added Atlas and Flash rendering to spine-as3.
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2013-05-04 11:41:49 +02:00 |
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