AKnopf
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0e17a170b6
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Update Example: Positioning of Skeleton
Its better to set X and Y of the skeleton then setting X and Y of the root bone.
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2013-06-20 19:09:04 +02:00 |
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NathanSweet
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7f69300bcc
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Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
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2013-05-05 12:38:06 +02:00 |
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NathanSweet
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ed0bae85c3
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AnimationState queued animation for more runtimes, plus fixes.
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2013-04-27 14:33:38 +02:00 |
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NathanSweet
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1af04a720d
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Spear for example.
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2013-04-24 22:12:34 +02:00 |
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NathanSweet
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143f99a81f
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Refactoring for multi page atlas support.
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2013-04-17 22:09:58 +02:00 |
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NathanSweet
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3b1cf6579c
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Refactoring.
API clean up, better JSON parsing, better atlas, easier to extend.
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2013-04-13 19:17:37 +02:00 |
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NathanSweet
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2b49c59907
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Updated to use goblins to test skins.
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2013-04-13 10:12:58 +02:00 |
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NathanSweet
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71bffc5356
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Batch across skeletons.
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2013-04-11 10:52:00 +02:00 |
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NathanSweet
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f935a4ede0
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License headers.
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2013-04-11 10:42:24 +02:00 |
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NathanSweet
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4a354f4565
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Generic C# runtime & XNA runtime.
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2013-04-11 10:25:12 +02:00 |
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