Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
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The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Mario Zechner
6a93555805
Remove BOMs
2021-08-18 20:51:17 +02:00
Mario Zechner
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
Harald Csaszar
602aa0f109
[examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format.
2021-05-27 21:15:35 +02:00
Harald Csaszar
8bced33fc6
[xna] Fixed a compile error in Atlas loading (in a non-Unity #if codebranch).
2021-05-27 19:41:45 +02:00
Harald Csaszar
2b21c8f8d2
Merge branch '3.8' into 4.0-beta
2021-04-02 10:22:34 +02:00
Harald Csaszar
1057889c21
[xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868 .
2021-03-26 09:49:19 +01:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Harald Csaszar
e5be13e3d6
Merge branch '3.8' into 4.0-beta
2020-11-19 20:09:57 +01:00
Harald Csaszar
a67e138f90
[xna] Cleanup of examples assets and code, added missing raptor_normals.png file.
2020-11-19 19:53:05 +01:00
Harald Csaszar
e0a3fb29d1
[xna] Added missing raptor_normals.png file to repository.
2020-11-19 19:44:37 +01:00
Harald Csaszar
98bb7340a8
[xna] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:28:12 +01:00
badlogic
42b7efdcd6
[xna] Fix CRLF.
2020-11-13 09:32:03 +01:00
Harald Csaszar
c223481255
[csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes.
2020-11-03 18:25:32 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
Harald Csaszar
e1274f096d
[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645 .
2020-03-20 19:37:39 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
04644caf70
[xna][monogame] Updated examples used in XNA/Monogame example project.
2019-06-21 17:50:16 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00
badlogic
1ec6e26b71
Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
2019-06-05 11:20:43 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
badlogic
a29dbcaf97
[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
2019-04-11 16:16:25 +02:00
badlogic
4406cdfba0
Updated examples in example projects.
2019-02-19 15:59:30 +01:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
238523d0fc
Updated assets in all runtime example projects except Unity and UE4.
2018-11-19 13:28:58 +01:00
badlogic
c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
2018-11-15 10:58:30 +01:00
pharan
cdc37a5554
[xna] Fix example code.
2018-10-09 07:09:40 +08:00
badlogic
a4584a1a1c
[ts] Added event volume and balance, see #1171 .
2018-09-06 14:45:55 +02:00
badlogic
74734bc542
[runtimes] Re-exported samples with 3.7.
2018-09-03 15:16:20 +02:00
badlogic
4b66fffcd7
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
2018-08-14 14:30:11 +02:00
Mario Zechner
ac7fe7ca80
Updated examples to 3.7, including stretchy ik.
2018-08-03 14:57:10 +02:00
badlogic
b547280eb9
Updated samples, added owl.
2018-01-18 15:18:31 +01:00
badlogic
791d813bf1
[cs][xna] Fixed tint black, see #1003 . Opened up Triangulator and SkeletonClipping for debug rendering.
2017-10-13 14:12:57 +02:00
badlogic
1535906511
[csharp] Fixed bug in triangulator, closes #937 .
2017-07-21 16:46:45 +02:00
badlogic
d950da644f
[xna] More clipping debugging
2017-07-21 16:12:34 +02:00
badlogic
4b93db20fd
[xna] Also draw decomposed convex clipping polygons
2017-07-21 15:59:43 +02:00
badlogic
a5d2519f86
[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
2017-07-21 15:54:55 +02:00
badlogic
b6f88e81b0
Fixed XNA/MonoGame project
2017-07-11 16:33:14 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
81f5b3fa79
[monogame] Added two color tinting.
2017-05-24 17:23:30 +02:00
badlogic
8fd8cfbf46
[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
2017-05-24 16:31:37 +02:00
badlogic
0d33ee5294
[xna] Updated samples
2017-04-21 10:46:58 +02:00
badlogic
f757b39fb1
[starling] Updated assets
2017-04-21 10:25:41 +02:00