Mario Zechner
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90537ca2d9
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[libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
# spine-libgdx/build.gradle
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2022-01-23 21:09:52 +01:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Nathan Sweet
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4ecca69cff
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[libgdx] Added FboTest. Use ScreenUtils#clear.
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2021-03-15 12:37:16 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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NathanSweet
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d9a6b9151b
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Changed skeleton flipX/Y to scaleX/Y.
Cleans up applying transforms and is more powerful. Allows scaling a whole skeleton which has bones that disallow scale inheritance.
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2018-07-02 16:45:06 +02:00 |
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NathanSweet
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83331fa892
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[libgdx] Removed unused import.
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2018-04-15 18:24:53 +02:00 |
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badlogic
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c97553474e
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Added new assets for libGDX tests.
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2018-04-12 10:24:42 +02:00 |
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