85 Commits

Author SHA1 Message Date
Mario Zechner
276737f1fd [cocos2d-objc] Removed VertexEffect, see #2076 2022-05-30 14:47:37 +02:00
Mario Zechner
8761f44aa7 [cocos2d-objc] Fix example project for latest Xcode. 2022-03-25 14:34:32 +01:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
7d6cdcd9d8 Applied oxipng. 2021-08-04 18:44:16 -04:00
badlogic
688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
151cf5143b Merge branch '3.8' into 3.9-beta 2019-10-28 15:35:07 +01:00
badlogic
015de8ed4c [cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532. 2019-10-28 15:34:53 +01:00
badlogic
db166b1b7b Merge branch '3.8' into 3.9-beta 2019-09-11 16:20:00 +02:00
NathanSweet
45362e60bf [all] Source clean up, formatting, and tabs for indentation. 2019-08-28 17:36:51 +02:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
Nathan Sweet
47dbc797ef
[cocos2d-objc] Tabs for indentation. 2019-08-20 17:24:52 +02:00
Nathan Sweet
c1e78c9486
[cocos2d-objc] Tabs for indentation. 2019-08-20 17:24:00 +02:00
badlogic
9040824e2b Merge branch '3.8' into 3.9-beta 2019-08-05 17:41:29 +02:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
f2be7423da Updated README.mds to specify correct Spine Editor version compatibility. 2019-08-05 14:54:07 +02:00
badlogic
c8867a98c4 [cocos2d-objc] Fixed calculation of bounding box. 2019-07-26 11:37:18 +02:00
badlogic
08c7c566f3 [cocos2d-objc] Fixed culling of attachments in SkeletonRenderer.m. See #1418. 2019-07-25 15:16:55 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
d9793e5df9 [cocos2dx][cocos2dobjc] Renderers must not render slots with inactive bones. 2019-06-06 16:33:30 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
4f3d2d8057 Merge branch '3.7' into 3.8-beta 2019-05-03 10:53:34 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
d907ad1610 [cocos2d-objc] Fixed project configuration for latest Xcode. 2019-03-01 11:53:32 +01:00
badlogic
4406cdfba0 Updated examples in example projects. 2019-02-19 15:59:30 +01:00
badlogic
691cb23218 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-12-03 17:18:04 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
4fb76c8c0e Merge branch '3.7-beta' into 3.7-beta-cpp 2018-11-19 14:45:11 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-11-15 15:58:42 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
7c398be3b6 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-06 16:01:12 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
3a64a3d389 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-09-03 15:16:37 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
e724231c5f Merge branch '3.7-beta' into 3.7-beta-cpp 2018-08-14 15:09:15 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
badlogic
f12728f0d2 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-08-09 15:18:15 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
ca6a6fc930 Updated all READMEs. 2018-06-08 14:18:51 +02:00