Mario Zechner
514469f45b
[sfml] Force x86_64 on macOS, SFML doesn't ship ARM64 binaries yet.
2022-07-11 11:11:41 +02:00
Mario Zechner
53f69d0f48
[cpp] Removed VertexEffect, see #2076
2022-05-30 14:02:09 +02:00
Mario Zechner
9762da09cd
[c] Removed VertexEffect, see #2076
2022-05-30 13:57:10 +02:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
Mario Zechner
a725dcd292
[c] Fix sequences for meshes, sanitizer warnings
2022-03-22 12:51:42 +01:00
Mario Zechner
e5698e265a
Merge branch '4.0' into 4.1-beta
2022-03-01 13:57:08 +01:00
Mario Zechner
594bf66074
[sfml] Update to SFML 2.5.1
2022-03-01 13:10:44 +01:00
Mario Zechner
9319029763
[c] Sequence support in SkeletonBinary and SkeletonJson.
2022-02-10 16:00:53 +01:00
Mario Zechner
1976a3e6ca
[cpp] Fix sequence timeline not setting renderer object correctly., formatting
2021-12-22 15:30:21 +01:00
Mario Zechner
9ac6f3dcc7
[cpp] Support sequence (timelines) in SkeletonJson
2021-12-17 16:41:40 +01:00
Mario Zechner
1ac6c6bd35
[cpp] Initial port of sequences
...
Loaders require modifications, timeline needs to be added.
2021-11-17 15:32:35 +01:00
Mario Zechner
a79f3395ce
[c][cpp] Add dragon assets to SFML example.
2021-11-15 16:08:52 +01:00
Mario Zechner
e87757ef57
Update version strings to 4.1(.xx)
2021-10-14 00:47:13 +02:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
...
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
c41cc94008
[runtime] Revert changes to owl-pro.spine
...
Conversion to 4.0.31 and export breaks additive blending even more.
2021-09-14 00:44:00 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
badlogic
e842e67d19
[c][cpp] CMake clean-up, update to C++11.
2021-07-01 11:04:12 +02:00
badlogic
87658c7d31
[c][cpp] Spotless formatter
2021-07-01 10:40:18 +02:00
Mario Zechner
de697385fc
[runtimes] Fix up README.md files using correct editor version.
2021-06-14 15:31:17 +02:00
Mario Zechner
35650a6bb2
[c] port of constraint application oder, see #1896
2021-06-07 16:57:16 +02:00
Mario Zechner
857b2b64d8
[cpp] port of constraint application oder, see #1896
2021-06-07 16:45:14 +02:00
Mario Zechner
4715608108
[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
2021-06-07 16:13:25 +02:00
Mario Zechner
a71d73928d
[c] Fix frame and curve array initialization in timelines, add debugging methods.
2021-05-31 15:58:18 +02:00
badlogic
e6a14ff532
[c] 4.0 porting, complete but with bugs.
2021-05-26 15:17:20 +02:00
badlogic
8798b48e39
[c] Remove SPINE_SHORT_NAMES and C++ struct constructors.
2021-03-18 11:07:16 +01:00
badlogic
653c06a6b8
[cpp] 4.0 port, half done.
2021-03-02 16:54:14 +01:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
badlogic
ee3f088e6c
Merge branch '3.8' into 4.0-beta
2020-10-23 11:26:34 +02:00
badlogic
d37854e12d
[sfml] Fixes #1786 , sfml-cpp example must keep debug extension alive.
2020-10-21 14:16:14 +02:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
badlogic
c7a210a391
Merge branch '3.8' into 4.0-beta
2020-08-26 16:07:00 +02:00
badlogic
b4548b9166
[c][cpp] Closes #1742 , incorrect rotation value applied for 2 bone IK.
2020-08-26 16:06:41 +02:00
badlogic
934bec56b7
Merge branch '3.8' into 3.9-beta
2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
bb003b6636
Merge branch '3.8' into 3.9-beta
2019-10-25 15:06:52 +02:00
badlogic
0f401bfb44
[sfml] Added IK demo. See #1532 .
2019-10-25 14:43:17 +02:00
NathanSweet
45362e60bf
[all] Source clean up, formatting, and tabs for indentation.
2019-08-28 17:36:51 +02:00
NathanSweet
842dffbd83
[all] Source clean up, formatting, and tabs for indentation.
2019-08-27 15:57:14 +02:00
badlogic
9040824e2b
Merge branch '3.8' into 3.9-beta
2019-08-05 17:41:29 +02:00
badlogic
e039625430
Removed stretchyman-stretchy-ik from all examples.
2019-08-05 17:41:15 +02:00
badlogic
bb51ec7f23
Updated examples, removed stretch-ik stretchyman.
2019-08-05 17:31:15 +02:00
badlogic
f2be7423da
Updated README.mds to specify correct Spine Editor version compatibility.
2019-08-05 14:54:07 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d
Updated README.mds.
2019-06-26 13:53:12 +02:00
badlogic
f5632c4ef1
[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391 .
2019-06-24 16:18:24 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
76af7851dc
[sfml] Added mix-and-match example. See #1375 .
2019-06-13 17:10:17 +02:00
badlogic
5d974e4480
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375 .
2019-06-13 15:58:16 +02:00