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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-12 01:58:45 +08:00
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2,130 Commits 17 Branches 33 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
badlogic
d5ba507ebb [starling] Closes #662, had outdated .swcs used by user. Works as intended 2016-08-04 10:45:23 +02:00
badlogic
efa2f89289 [as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample 2016-07-15 12:12:02 +02:00
badlogic
3de5fe4ea3 [as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing. 2016-07-12 14:18:29 +02:00
NathanSweet
eecb22064e spine-as3, more efficient Flash rendering. 2016-05-13 11:14:22 +02:00
NathanSweet
0e412695a8 spine-as3, fixed using multiple skeleton instances with Flash. 2016-05-12 14:14:30 +02:00
NathanSweet
1ccfaab4c9 spine-as3 updated to v3.1. 2016-04-15 17:40:32 +02:00
NathanSweet
ef0b4b4bb9 Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment. 2016-02-27 02:12:55 +01:00
NathanSweet
a7b08fe8c2 Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT. 2016-02-17 04:57:59 +01:00
NathanSweet
93be778697 Updated spine-as3 for use with PowerFlasher FDT. 2016-02-17 02:01:52 +01:00
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