badlogic
|
ddb7e52a41
|
[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
|
2016-08-09 11:06:11 +02:00 |
|
badlogic
|
d5ba507ebb
|
[starling] Closes #662, had outdated .swcs used by user. Works as intended
|
2016-08-04 10:45:23 +02:00 |
|
badlogic
|
efa2f89289
|
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
|
2016-07-15 12:12:02 +02:00 |
|
badlogic
|
3de5fe4ea3
|
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
|
2016-07-12 14:18:29 +02:00 |
|
NathanSweet
|
6271128587
|
Shouldn't be committing binary files.
Need better solution!
|
2016-05-11 13:13:10 +02:00 |
|
NathanSweet
|
1ccfaab4c9
|
spine-as3 updated to v3.1.
|
2016-04-15 17:40:32 +02:00 |
|
NathanSweet
|
ef0b4b4bb9
|
Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
|
2016-02-27 02:12:55 +01:00 |
|
NathanSweet
|
a7b08fe8c2
|
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
|
2016-02-17 04:57:59 +01:00 |
|