badlogic
|
73b5617b81
|
[ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU
|
2016-09-03 01:13:02 +02:00 |
|
badlogic
|
1c74823b2f
|
[ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose
|
2016-09-02 11:22:04 +02:00 |
|
badlogic
|
e5032250bc
|
[ts] Getting close to being done with demos
|
2016-09-01 17:12:50 +02:00 |
|
badlogic
|
348b11e275
|
[ts] More demo work
|
2016-09-01 14:46:36 +02:00 |
|
badlogic
|
0e59f99956
|
[ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets
|
2016-08-31 11:56:30 +02:00 |
|
badlogic
|
830a2ad040
|
[ts] Added playback controls to demos
|
2016-08-26 11:29:02 +02:00 |
|
badlogic
|
a69aec8a76
|
[ts] Added various helper classes to make writing demos easier
|
2016-08-24 15:58:31 +02:00 |
|
badlogic
|
ef4b04756c
|
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
|
2016-08-23 14:11:45 +02:00 |
|
badlogic
|
55795ac3e0
|
[ts] Closes #677, closes #678. IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
|
2016-08-22 13:14:58 +02:00 |
|
badlogic
|
28b97e4532
|
[ts] Final touches to samples, removed underscore from private fields
|
2016-08-19 14:10:30 +02:00 |
|
badlogic
|
1a24433403
|
[ts] Fixed examples to use full page size and scale animations automatically
|
2016-08-19 12:18:26 +02:00 |
|
badlogic
|
5b4af038b8
|
[ts][threejs] Fixed THREE.JS integration, including z-offset against z-fighting. Tinting, blending modes and premultiplied alpha still to do.
|
2016-08-18 12:33:29 +02:00 |
|